File Export
![](https://3dcoat.com/documentation/wp-content/uploads/2022/10/sculpt_export.jpeg)
From the “File/Export” menu, there are the following options for exporting your sculpture:
Export scene: Exports all Voxel Layers as a triangular mesh in the following available formats – .obj, .lwo, .fbx, .stl, and .ply
Export selected object: Exports the current Sculpt Layer as a triangular mesh in the following available formats .obj, .lwo, .fbx, .stl, and .ply
File→Export→Decimate, auto-map, export: Sculpt objects may be exported as low poly + texture using the special script that automates this job: Decimate the current sculpt object or all visible objects, auto-unwrap, bake, and export decimated object and textures.
Auto-export improved essentially:
– Auto-export settings are stored into the scene file (3B), it is convenient if you use it often for different scenes.
– Option to merge all into single object/texture.
– Option to remove redundant layers.
– Same decimation quality for autoexport and regular export.
– Fixed problems when symmetry enabled
– Up to 99.9% decimation support.
– possibility to export assets directly to Blender with PBR.
– centering assets if needed.
– export multiple assets.
– optional possibility to export each asset to its folder.
– better compatibility with UE5 (but still not perfect because FBX does not support full PBR).
– possibility to set custom scan depth. As a result, auto-export becomes a good and convenient asset-creation tool.
There is option “Accurate triangles” in auto-export dialog to choose the triangulation style.
Also, you may choose the exact export polycount there (as well as in the retopo via decimation).
![](https://3dcoat.com/documentation/wp-content/uploads/2024/05/image_2024-05-24_144819564.png)
Export Dense Quads: Exports a dense, quadrangulated mesh that may not always be manifold.
Export Projected Quads: Exports an optimized quadrangular mesh using projection.
Save to Meshes Panel: If you wish to keep your Voxel model in the “Models” Panel – for future and repeated use, this option saves it with an iconic representation of the object. You can export the current object as a preset in the Meshes panel.
Save to Splines Panel: Export the current object as a profile for the Spline panel.
Export Raw Voxel Object: Export the current Voxel-based Sculpt Object as a data array. Exports raw voxel data in the form of a table that describes the object in 3 dimensions indicating its volume.
Export Depth Along Y: Export depth rendered along the Y axis. It is useful for producing alphas and tiled textures. For creating height maps, you can sculpt the basic shape for your terrain and then simply export a height map.
Export to Gltf: You can export using two options:
- Gltf Separate (.gltf + .bin + textures): export to separate files.
- Gltf Embedded (.gltf): use this option with embedded textures.
Various functions for Exporting reside in this menu.
Export Depth Along Y Steps
![](https://3dcoat.com/documentation/wp-content/uploads/2022/09/export-depth-1024x576.gif)
- In sculpt, room rotate the model to look on top
- Go to render room, choose depth pass
- Turn on the fog and adjust a bit to see it in the viewport
- Return to sculpt room, file→export→export depth along Y, choose .tiff or .exr format, make sure to mark the checkbox
- File format resolution: .tiff will be in 16bit, .exr in 32bit
![](https://3dcoat.com/documentation/wp-content/uploads/2022/10/exportdepthalongy.jpeg)
How to deal with when the model exported from 3DCoat deviates from the origin in Blender, etc
Check if the coordinate offset value is entered by editing the “Edit > Scene Scale Master”.
Edit scene scale that was defined when you imported the mesh in Sculpt room and pressed “Yes”.
![](https://3dcoat.com/documentation/wp-content/uploads/2023/03/Edit-scene-scale.jpg)
![](https://3dcoat.com/documentation/wp-content/uploads/2024/05/image_2024-05-24_144421485.png)
File 3D Printing
From the “File/3D-printing” menu, there are the following options for exporting your sculpture:
Export for 3D printing:
![](https://3dcoat.com/documentation/wp-content/uploads/2024/05/image-6.png)
Prepare to publish: Export the object and render it from different views for a better presentation in the services like Thingiverse.
Tutorials
Bake Your Rock Brush Using 3DCoat Y Export by Anton Tenitsky