Move: Move a surface area. Press and drag LMB to move the surface within the cursor, relative to the screen view. Not only can it “adjust” any shape, large or small, but it also can act as an “Extrusion/Intrusion” tool.
- Drag with the “LMB” to move the surface within the area of the cursor relative to the screen view.
- Hold the “Ctrl” key to move the surface along the normal.
The “Move” tool also interacts with Brush Alphas, providing various effects.
Toolbar Option: Conform Retopo Mesh to Sculpt

- Conform Retopo Mesh to Sculpt: This video demonstrates an update to the “Conform Retopo Mesh” feature in 3DCoat’s Sculpt workspace, which allows the user to see the Retopo Mesh (in the Sculpt Workspace) while making large-scale edits with the Pose, Move, or Transform tool.
It also covers some additional tips for making the Retopo mesh conform after making edits with Sculpting brushes.
Tool options

Voxelize immediately: As soon as the move is finished, the surface will be voxelized immediately. Turn this checkbox off if you want to make multiple moves and voxelize as soon as you switch to any voxel tool.
Topological move: Move only connected to the center parts. Use it to close up holes and move what you want to move and not everything under the brush. It is a very helpful brush for sculpting close details, like lips, eyes, and fingers.
Infinite Move: Modify your brush to apply details to anything that is directly in line with the brush icon.
Tutorials
Through All Volumes (Pose & Move Tool Changes): This video covers changes made to the Pose & Move tools on Toolbar options.