• Eesti
  • 3DCoat dokumentatsioon
  • Chapters
    • 3DCoat tutvustus
    • Alustamine
    • Liides ja navigeerimine
    • Brush komponendid
    • Tööruumid Toad
    • Scripting ja Core API
    • Küsimused/Vastused
    • licensing
    • Koolitusõpetused
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Eesti Eesti
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • 3DCoat dokumentatsioon
  • Chapters
    • 3DCoat tutvustus
    • Alustamine
    • Liides ja navigeerimine
    • Brush komponendid
    • Tööruumid Toad
    • Scripting ja Core API
    • Küsimused/Vastused
    • licensing
    • Koolitusõpetused
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Eesti Eesti
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • 3DCoat tutvustus
  • Alustamine
    • System requirements
    • Why 3DCoat is Unique?
    • 3DCoat aktiveerimine
    • Käivitusviga
      • Startup error Mac
    • Color management
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Kaustade struktuur
      • Custom documents folder
    • "Resolutsiooni" erinevad vormid
    • Tablet on Window
    • Import ja Export
    • Applinks 3DCoat
      • Blender rakenduse link
        • Blender with the Applink in Linux
      • Blender 4.2/3/4/5 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Dialoogi avamine (kiirmenüü)
    • Navigeerimispaneel
    • Kaamera ja navigeerimine
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigeerimine 3DConnexion seadmete abil
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Kiirklahvid
  • Liides ja navigeerimine
    • Menüü Fail
    • Redigeeri menüü
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Eelistused
    • Kuva menüü
    • Sümmeetria
    • Textures
    • Calculate
    • Kihtide menüü
    • Menüü külmutamine
    • Hide
    • Bake
    • Kurvid 2022
      • Kurvide menüü
      • Curves Properties RMB
      • Täida võrkkihiga
      • Scale of imported curves
    • Windowsi menüü
      • Vahelehtedega Windowsi hüpikaknapaneelid
      • Liugurid
    • Scripts
    • Addons
    • Capture
    • Abi menüü
    • Kohandamine
    • Muutke või looge uus tuba
  • Brush komponendid
    • Brush ülemine riba
    • Harjad üldkasutatav
      • Looge pintsleid ja kleebiseid
      • Alfa valmistamine praegusest skulptuurist
      • Looge 3D-objektist Brush
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Insuldid
      • Curves hüpikmenüü
    • Brush valikud
    • Tingimuste piiraja
    • Ribade paneel
    • Šabloonide paneel
    • Nutikad materjalid
      • Lisage uusi pilte või materjale
      • Kinnitage Smart materjal kihile
      • Import Quixel Material
    • Brush eelseadistuste loomine
  • Tööruumid Toad
    • Painting
      • Tekstuuri Painting ja režiimid
        • Per-Pixel Painting
        • Painting (mikrotipp)
        • Ptex Painting
        • Painting (polüvärvimine)
      • Painting tuppa importimine
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lukusta normaalsed
        • Laadige pärast mudeli muudatusi uus UV paigutus
        • DAZ Genesis models into 3DCoat
      • Painting tööruumi menüüd
        • Edit menu
        • Tekstuuride menüü
          • Tekstuuriga Baking tööriistad
        • Peida
        • Bake Paint menüü
        • Värvivalija
      • Ülemine riba Painting jaoks
      • Kihtide paneel
        • Segamispaneel
        • Layer and Clipping Masks
      • Painting tööriistad
      • Läbipaistmatus – läbipaistvus
      • Kohandage tööruumi
        • Tweak Toolset
        • Eksportimine Tweak Roomist
      • Maski/materjali eelvaate paneel
      • Eksport Painting
    • UV tööruum
      • UV ülemine riba
      • UV Vasak tööriistapaneel
      • UV eelvaate paneel
      • UV töövoo näide
      • Importimine UV -ruumi
      • Eksportimine UV ruumist
    • Retopoloogia
      • Importimine Retopo ruumi
      • Retopo võrgumenüü ja küpsetusmenüü
        • Virtuaalne peegelrežiim
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Baking guide
      • Ülemine riba
        • Valige geomeetria
      • Vasakpoolne tööriistapaneel retopoloogiaruumis
        • Üldine eesmärk ja funktsioon
        • Lisage geomeetria
          • Löökide tööriist retopoloogias
        • Retopo Tweak Tools
        • UV tööriistad
        • Retopoloogia ruumi käsud
      • AUTORETOPO
        • Autopo guide
      • Polügrupid
    • Skulptuur
      • Sculpt Layer
      • Skulptuuripuu
      • Brush valikud
      • Top Bar
      • Brush mootor
      • Geomeetria alammenüü
      • Kujundage "Paremklõpsu" menüü
      • Varjutajad
      • Voxel režiim
        • Puhas Voxel
        • Tihedus ja eraldusvõime
        • Savi mootor
        • Voxel tööriistad
        • Pinnatööriistad vokslitel
        • Voxel Adjustment Tools
        • Volumetriline Painting
        • Voxel Objects Tools
      • Pinnarežiim
        • Pinnapealsed tööriistad
        • Pinna kohandatud tööriistad
        • Pinna reguleerimise tööriistad
        • Painting
        • Pinnaobjektide tööriistad
        • Mitmetasandiline eraldusvõime
          • Multires tools
          • Multires adjust
          • Multires commands
      • Skulptuurid kõverad
        • Spline kõverad
        • Splines model creation
      • Vektori nihe
      • Pinna teisendamise tööriistad
        • Voxel teisendustööriistad
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
        • Surface Array
      • Voxel primitiivid ja Import
      • Live Booleanid
      • Sculpti ruumi käsud
      • Import skulptuuriruumi
      • Eksportimine skulptuuriruumist
    • Renderda
      • Comparison of different roughness values
      • Renderduspaneeli funktsioonid
      • Plaadimängija
      • Valgustuse võltsing – mitte PBR–
    • Factures
      • Töövoog
    • Lihtsaim
    • Modelleerimine
      • Mesh Menu
      • Vasakpoolne tööriistapaneel modelleerimisruumis
        • Lisage geomeetria
          • Valitud
        • Näpistada
        • Smart Hybrid
        • UV
          • Käsklused
        • Kogu võrk
      • Loft pinna näide Fluffy poolt
      • Blokeerimine Poeboi poolt
      • Import Zbrush Polygroups for UV mapping
    • Kitbash – kiire 3D-mudelite loomine
      • Create kitbash
      • Left tool panel Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Võrk NURBS-i ruumi külge
    • Nodes
      • Skulptuuride varjutajad Nodes Library
  • Scripting ja Core API
    • Scripting
    • Core API
    • Pythoni API
  • Tasuta 3DCoatPrint

Edit menu

791 views 0

Written by Carlos
July 30, 2024

Undo: hotkey Ctrl+Z
Redo: hotkey Ctrl+Y

Transform without Gizmo:


These menu items are intended for assigning hotkeys to transform objects without the gizmo.
1) Press END over the required menu item, and assign the hotkey.
2) Press that hotkey and transform the object.
3) Press SPACE to enter numerical values (if this is a one-dimensional transform).
4) Press SHIFT, CTRL or CTRL+SHIFT for the discrete transform.
5) Press ESC or RMB to cancel the transform.
6) Press LMB to complete the transform.

When you transform the objects using this method, overview of the editing menu in which you will learn about the main editing functions and setting up the scene, you may use hotkeys (regardless of how they are assigned in 3D-Coat)

W – Activate free translation.
E – Activate free rotation.
R – Activate free scaling.
X, Y (or C), Z – Act along the axis for the translation, rotation or scaling, in dependence on the current mode.

– If you are in the translation mode:
X, then Y or SHIFT Z, or ZZ – move an object in plane XY.
Y, then Z or SHIFT X, or XX – move an object in plane YZ.
Z, then X or SHIFT Y, or YY – move an object in plane ZX.
F – Pick new pivot of the transformation.

Scale Master


The scale master allows you to change the visual or physical scale of the scene.
If the model is too big or too small in the viewport, you may use the first option below.

If you want to change the exported size, use the second option.

Calculate Occlusion


Calculate Occlusion baker runs a routine that calculates “Ambient Occlusion” (global illumination) based on tracing a number of light rays surrounding an object.

Calculate Curvature


Calculate Curvature: The curvature layer is required to use cavity/curvature as a condition for materials or conditional painting. The command will update the cavity/curvature layer using the current displacement and normal map.

Light Baking Tool


Light Baking Tool: Sometimes you need to bake all lighting into the diffuse color of the texture.
Open shader ball for example, fill layer with any reflective Smart Material, bake your reflection and it creates reflection layer  in texture.


Sync layer with the external editor: This command allows you to synchronize the current layer with an external editor. You can set the path to the editor in Preferences. (The default is Adobe Photoshop.) The alpha channel will contain the transparency mask.
When you call on this command, the program Adobe Photoshop will open automatically with your file. Then you can change it and jump back to 3DCoat by pressing CTRL+S.

Edit All Layers in Ext. Editor: Edit all layers in an external editor. You can change the editor in the Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files.
The texture will be stored as layers and opened as a PSD file in the external editor.
Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it. Hotkey Ctrl+P
Edit All Roughness/Glossiness Layers: Edit all Roughness/Glossiness layers in an external editor.
Edit All Metal Layers: Edit all Glossiness layers in an external editor.
Edit Projections in Ext. Editor: You can edit the current projection in Adobe Photoshop using layers. You can change the editor in the Preferences menu (Adobe Photoshop by default).
This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers.
When you save it, 3DCoat will automatically reload it. Hotkey Ctrl+Alt+P

When importing a PSD file into Clip Studio Paint, Affinity Photo or Krita; the layer order can sometimes be disrupted, meaning the layers may not appear in the same sequence as they did in Photoshop, potentially placing layers on top of each other that were originally below.
This is a known issue that can occur due to slight differences in how the software handles layer hierarchy.


Project Through: Project the image through all objects, even back faces.
External Editor Projection Scale: Additional scale that will be applied to the projection image to edit in an external editor.

External Editor Scale

Load Hotkeys: Load hotkeys from the file.
Save Hotkeys: Save hotkeys from the file.
Customize UI: Remove/customize UI element.
Preferences: Set Hotkeys, Autosave time, External 2D-Editor, UI colors, and more…

Reset to default settings: Resetting is necessary if the program behaves unstably. Choose which settings you need to reset. Files options*.xml will be deleted. The program will be restarted, so first, save the changes.

You can also try deleting the Options.xml file.
Make sure 3DC is closed when you do this. 3DCoat will auto create a new options.xml file when reopening 3DCoac.
Location of options.xml file shown in picture.


Relocate 3DCoat’s data: Edit Data Placement.
Convert Older Materials (pre 4.5): Convert Older Materials (pre 4.5)
Bake shader nodes: Bake shader nodes to real color/displacement. It may be helpful for the export.
Search for volume:

Tutorials


Quick Tip AO Baking Troubleshooting: This video demonstrates a Quick Tip about troubleshooting AO baking in 3DCoat, should a user encounter an unreasonable amount of lag.

AO Baking w/ OpenCL & Normal Map utilization: This video covers two major new improvements to AO baking in 3DCoat 4.5. OpenCL acceleration and Normal Map utilization.

Krita and 3DCoat workflow By Paul Geraskin.

Tags:paint edit menu

Was this helpful?

Yes  No
Related Articles
  • Surface Array
  • Top Bar
  • Curves Properties RMB
  • Left tool panel Kitbash
  • Create kitbash
  • Color management
Previously
Painting tööruumi menüüd
Up Next
Tekstuuride menüü
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat