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  • Free 3DCoatPrint
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
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      • Importing into Retopo Room
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        • Virtual Mirror Mode
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        • Baking guide
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        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
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        • Commands for Retopology room
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        • Autoretopology Guide
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        • Right-Click Menu
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          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
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      • Workflow
    • Simplest
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
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    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
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      • Sculpt shader Nodes Library
  • Scripting & Core API
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Sculpt curves

486 views 0

Written by Carlos
September 27, 2022

Spline curves: lets you place spline points directly into your scene or apply a brush along a curve. Is a wonderful feature which allows to quickly create organic tube-like shapes, chains or flat shapes defined by spline points.

Text


This lets you place text along a spline curve and create text in voxel form.

Its parameters are identical to the Curves tool, so you should already be familiar with it after reading the section above. It has a few unique features:
You can select a font for your text, you can, of course, type in the text you would like to make volumetric, and you can adjust the thickness of this volumetric text.

Vox Layer


Create a thin layer around the frozen area of the current volume. Paint with the freeze to mark the area and press Apply afterward.

Coat


This tool allows to add coating over the layer in non-destructive way. It is similar to VoxLayer, but you may define area using curves and change corner points later.

Tube/Array


Tube On Curve.

Bend Volume


Bend the object around the curve.

Swep along Guide


The swept surface will be generated by moving the profile along the selected curve guide. After appearing Tool Options dialog, you need to select profile-curve. The new item in Sculpt Tree will be created, and the mesh will be placed there.
Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, angle, twist-angle, etc. Delete the corresponding Sculpt Tree element to stop filling the curve.

Surface of revolution


The revolution of the selected profile around the selected curve axis will generate the Rotate surface. After appear “Tool Options dialog appears,” you need to select the curve axis.
The new item in Sculpt Tree will be created, and the mesh will be placed there. Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, Angle, Twist Angle, etc. Delete the corresponding Sculpt Tree element to stop filling the curve.

Polyhedron


The Polyhedron will be generated by revolution and moving the selected profile around the selected curve axis.
After appear “Tool Options dialog appears” you need to select the curve axis. The new item in Sculpt Tree will be created, and the mesh will be placed there. Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, Quantity of facets, and smoothing.
Delete the corresponding Sculpt Tree element to stop filling the curve.
Rotate Surface: The Rotate surface will be generated by the revolution of the selected profile around the selected curve axis. After appear “Tool Options dialog appears” you need to select the curve axis.
The new item in Sculpt Tree will be created, and the mesh will be placed there. Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, Angle, Twist Angle, etc. Delete the corresponding Sculpt Tree element to stop filling the curve.

Swept 2 Guide


The Sweep Surfaces will be generated by the moving profile along two curve guides. After the “Tool Options dialog” appears, you must select two curves: guide curve and curve profile. The new item will be created in Sculpt Tree, and the mesh will be placed there.
Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, number of faces, and smoothing. Delete the corresponding Sculpt Tree object to stop filling the curve.

Swept 2 Gener


The Sweep Surface will be generated by moving two profiles along the selected guide curve. After appear “Tool Options dialog” You need to select the second guide and curve profile.
The new item in Sculpt Tree will be created, and the mesh will be placed there. Select the corresponding object in Sculpt Tree to be able to change parameters like thickness, Quantity of facets, and smoothing. Delete the corresponding Sculpt Tree element to stop filling the curve.

Swept N Gener


The Sweep Surfaces will be generated by moving N profiles along two curve-guide. After appearing Tool Options dialog, You need to select the second guide and curve profiles. The new item in VoxTree will be created, and the mesh will be placed there. Select the corresponding object in VoxTree to be able to change parameters like thickness, Quantity of facets, and smoothing. Delete the corresponding VoxTree element to stop filling the curve.

Tutorials


Apply a brush along a curve: This video demonstrates the ability to brush along a curve…primarily in the Voxel Sculpting Room, using the Curves tool. It also includes creating a 3D Brush Alpha from an OBJ object/file, in the process.

Spline Curves by alien Minefield:

Curves Category by Alien Tenitsky:

Curves in 3DCoat by Jaakko Saari:

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Related Articles
  • 3DPrint
  • Nodes
  • Create brushes based on Curves
  • Right-Click Menu
  • Baking guide
  • Autopo Baking guide
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Spline Curves

On This Page: [hide]

Text

Vox Layer

Coat

Tube/Array

Bend Volume

Swep along Guide

Surface of revolution

Polyhedron

Swept 2 Guide

Swept 2 Gener

Swept N Gener

Tutorials

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