Overview: This category contains nodes for assembling, mixing, and breaking apart full PBR materials. Instead of working with individual color or float values, these nodes handle complete material structures containing Albedo, Gloss, Metalness, and other physical properties simultaneously.
GetColorProperty
Description: Extracts a specific color channel (e.g., Albedo) from a full material structure (Material).
Inputs and Settings:
- colorProp (Dropdown): Options: ioAlbedoColor, ioReflectionColor, ioSheenColor, ioEmissive, ioSubSurfaceColor, ioMicroprotrusionsColor, ioTSNormal
- Source (Material)
Outputs:
- OutColor (3D Vector / Color)
GetFloatProperty
Description: Extracts a specific numeric channel (e.g., Metalness) from a full material structure (Material).
Inputs and Settings:
- materialProperty (Dropdown): Options: ioOpacity, ioIridescence, ioAnisotropy, ioClearCoat, ioIOR, ioClearCoatGloss, ioVolume, ioMicroprotrusionsGloss, ioRefractionBlur, ioSpecularEdgePower, ioSubSurface, ioFlatSpecular, ioRefractionChromatic, ioAmbientOcclusion, ioMask, ioMicroprotrusions, ioMetalness, ioRefraction, ioRefractionMetalness, ioGloss, ioRoughness, ioSheen, ioDisplacement
- Source (Material)
Outputs:
- OutValue (Number (Float))
MaterialMix
Description: Smoothly blends two materials (Source1 and Source2) based on a grayscale mask (Mask).
Inputs and Settings:
- Source1 (Material)
- Mask (Number (Float))
- Source2 (Material)
Outputs:
- result (Material)
SimpleMask
Description: Universal mask generation node based on conditions (convexity, shadows, height, lighting). Very useful for smart materials.
Inputs and Settings:
- ConditionType (Dropdown): Options: Always, MoreOnConcave, MoreOnConvex, LessOnConcave, LessOnConvex, MoreOnFlat, MoreOnCurved, MoreOnLit, MoreInShadow, MoreOnTop, MoreOnBottom, MoreOnSides, MoreOnBright, MoreOnMidtone, MoreOnDark, MoreOnPicked, MoreOnBumped, MoreOnDent
- Mapping (Dropdown): Options: triplanar, UV, cilindrical, spherical
- Contrast (Number (Float))
- MaskDegree (Number (Float))
- CavityWidth (Number (Float))
- SurfaceColor (Color (RGBA))
- PickedColor (Color (RGBA))
- SurfaceDepth (Number (Float))
- UVW (3D Vector / Color)
- TriplanarTransition (Number (Float))
- Scale (Number (Float))
Outputs:
- result (Number (Float))
SimpleMaterial
Description: Creates or modifies a material, allowing adjustment of Albedo, Gloss, Metalness, Depth, and other PBR channels, overlaying them on a background material.
Inputs and Settings:
- ColorMode (Dropdown): Options: ReplaceColor, ModulateColor
- DepthMode (Dropdown): Options: Replace, Modulate
- GlossMode (Dropdown): Options: Replace, Modulate
- MetallMode (Dropdown): Options: Replace, Modulate
- Mapping (Dropdown): Options: triplanar, UV, cilindrical, spherical
- SecondColor (Dropdown): Options: None, ReflectionColor, SheenColor
- ThirdColor (Dropdown): Options: None, SubSurfaceColor, MicroprotrusionsColor
- OpacityFromAlbedoAlpha (Toggle / Checkbox)
- DepthHighPass (Toggle / Checkbox)
- BackGround (Material)
- UVW (3D Vector / Color)
- TriplanarTransition (Number (Float))
- Scale (Number (Float))
- TexSharpen (Number (Float))
- Color (Color (RGBA))
- Depth (Number (Float))
- HighPassLod (Number (Float))
- DepthOffset (Number (Float))
- Gloss (Number (Float))
- Metall (Number (Float))
- Anisotropy (Number (Float))
- Sheen (Number (Float))
- ReflectionColor (Color (RGBA))
- SheenColor (Color (RGBA))
- Refraction (Number (Float))
- SubSurfaceColor (Color (RGBA))
- RefractionBlur (Number (Float))
- Chromatic (Number (Float))
- Micro (Number (Float))
- MicroColor (Color (RGBA))
- MicroGloss (Number (Float))
- ClearCoat (Number (Float))
- CoatGloss (Number (Float))
- SubSurface (Number (Float))
- Mask (Number (Float))
Outputs:
- result (Material)
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