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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
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        • The Blending Panel
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          • Strokes tool in Retopology
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        • UV Tools
        • Commands for Retopology room
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        • Autoretopology Guide
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      • Sculpt Brush options
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Volumetric Painting
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          • Multires tools
          • Multires adjust
          • Multires commands
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        • Spline Curves
        • Splines model creation
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      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
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      • Comparison of different roughness values
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      • Turntable
      • Fakebake the lighting -non PBR-
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
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        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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Blender 4.2/3 applink

2445 views 0

Written by Carlos
July 31, 2024

Blender AppLink updated to be able to exchange data with 3DCoat just from scratch install.

So, just install 3DCoat, Blender, follow what 3DCoat tells (easy to follow) and then you may easily drop assets to Blender, including Factures.

Import/Export Scale Applink

If the model size is to big when you GetBack the mesh to Blender, change this on preferences.

The popup warning refers to this values

On preferences I/O

On Export PPP

Installation folders


There are 2 new paths in Blender: 

1. addons_core (shipped with blender) or 
2. the new extensions folder from blender.

You need to use the extensions folder.

Put the files shared on github in the extension folder. This is the Blender app link (4.2, 4.3) shipped with the 3DCoat. All changes there are automatically included in the 3DCoat’s distro.

Blender portable


If you have blender 4.2/3 portable and all the config and extensions are in portable folder, the python pop-up menu warning about data.json not found.

Do this workaround:

Created a symbolic link to where the program wanted the data.json file to be. ie C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\blender_org\coat_applink\data.json

Don’t make the symbolic link only for the data.json file but the whole folder coat_applink.

Folders for Applink


There are a lot of folders for Applink. I try to clarify the dependencies in the Image. The most important file/folders seem to be:

->’documents\3DC2Blender\exchange_folder.txt’
->’documents\Applinks\3D-Coat\Exchange\’ 

Look If you have the same or similar folders. If Applink is not working, then one of the files is maybe pointing to wrong or outdated direction.

3. Open Blender and make sure 3DC Plugin is enabled. Then look on the right for scene properties. There you can set the exchange Folder, which should be:

C:\Users\’Username’\Documents\Applinks\3D-Coat\Exchange\
The other ‘Object/Texture’ Field can be left empty.

4. Open 3DCoat, we take Modelling Room.

5. Back in Blender select the fancy Cube. In the 3D View ‘Applink Window’ select ‘Retopo mesh as new layer’ and Send.

6. In 3DCoat you should now see the placement arrow.
Scale it Up or Down to see if something arrived in Coat and hit Apply. There should now be a new layer named ‘__something’.

7. If you get so far then there should be ‘Export to Blender’ under File.
If 3DCoat asks for a filename it is working. The Folder should already be ‘ApplinkObjects’.

8. Choose Name and use fbx format.

9. In Blender hit ‘GetBack’ from Retopo.

10. On new versions the last step changed a little. Before had send the mesh from Blender to 3DCoat, to get Getback applink working, you need to use this command first: File > Open in external app.
Do not use Export to Blender and then GetBack.

Missing folder Applink


To anyone who is missing the ‘Export to: Blender’ Button in 3DCoat 2024

For it to work you need to have a folder called ‘Blender’ in the Exchange folder.
Or setup Applink manually because of the portable Blender Versions. 

Bake: is an empty folder
extension.txt: contains three letters ‘fbx’ without the quotes
preset.txt: contains ‘Blender Cycles’ without the quotes
run.txt and texture.txt are both empty.

Tags:blender 4.2

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