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  • Free 3DCoatPrint
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
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        • Virtual Mirror Mode
      • Bake menu
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        • Baking guide
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        • Select geometry
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        • Add Geometry in the retopology room
          • Strokes tool in Retopology
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        • Commands for Retopology room
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        • Autoretopology Guide
      • Poly Groups
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      • Right-Click Menu
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        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
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        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
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          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
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      • Workflow
    • Simplest
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
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  • Scripting & Core API
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  • Free 3DCoatPrint

Strokes tool in Retopology

440 views 0

Written by Carlos
October 13, 2022

This is a very powerful tool in the retopology arsenal. With it, you can quickly retopologize cylindrical objects such as arms, legs, and other similar items.
You can draw lines by clicking and dragging the LMB. There are a few commands local to this tool:

  • Clear: This will clear all drawing lines.
  • Smooth: Smooths all current drawn lines.
  • Delete: This will delete your currently selected line.

Here is a more in-depth look at it:

Firstly we’ll start by making some strokes in the viewport to cover the whole of this leg. When this is done, a spline will loop around. We’ll create a few loops to have some area to create polygons in.

Next, we’ll create a perpendicular line within the confines of the area of the mesh, as opposed to the previous lines. You’ll notice that line is a green color instead of orange.
Green lines mean that it is discontinuous. Orange lines mean that it is continuous and makes a full loop around to connect back to itself. Now let us look at the top toolbar; we’ll need to select some segments.

And press ENTER. You will get the ring of polygons with the corresponding number of segments.

Now we’ll try something a little different from this… Instead of drawing lines around a mesh, let us draw something of a grid look within the mesh instead of slices. Now press the ENTER key, and you will have the area you surrounded with the strokes created as polygons.

Now let’s demonstrate one more method here. We’re going to draw a circle within the confines of the mesh to create edge loops or circles. Then we’ll draw a perpendicular stroke to the circles that we previously created and then hit the ENTER key.

You’ll notice that it automatically created our entire loop based on the “Number of segments” setting in the top toolbar, similar to before with the first demonstration we gave for cylindrical objects.

These are just some of the methods with this tool that you’ll soon discover. You are encouraged, as with all other tools in 3DCoat, to dive in and find out what tools and techniques work for you.

Tutorial


Retopo Room Pt.2 : This video continues the walkthrough of the Retopology tools in 3DCoat, and includes demonstrations of the Strokes tool and basic Auto-Retopo usage.

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  • 3DPrint
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