• Română
  • Documentația 3DCoat
  • Chapters
    • Introducere în 3DCoat
    • Noțiuni de bază
    • Interfață și navigare
    • Componentele Brush
    • Spații de lucru Camere
    • Scripting și Core API
    • Întrebări și răspunsuri
    • licensing
    • Tutoriale de instruire
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Română Română
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • Documentația 3DCoat
  • Chapters
    • Introducere în 3DCoat
    • Noțiuni de bază
    • Interfață și navigare
    • Componentele Brush
    • Spații de lucru Camere
    • Scripting și Core API
    • Întrebări și răspunsuri
    • licensing
    • Tutoriale de instruire
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Română Română
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • Introducere în 3DCoat
  • Noțiuni de bază
    • System requirements
    • Why 3DCoat is Unique?
    • Activarea 3DCoat
    • Eroare de pornire
      • Startup error Mac
    • Color management
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Structura folderelor
      • Custom documents folder
    • Diferite forme de „rezoluție”
    • Tablet on Window
    • Import & Export
    • Applinks în 3DCoat
      • Legătura aplicației Blender
        • Blender with the Applink in Linux
      • Blender 4.2/3/4/5 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Deschiderea casetei de dialog (meniu pornire rapidă)
    • Panoul de navigare
    • Cameră și navigație
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigare folosind dispozitive 3DConnexion
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Taste rapide
  • Interfață și navigare
    • Meniul Fișier
    • Meniu Editare
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferințe
    • Meniu Vizualizare
    • Simetrie
    • Textures
    • Calculate
    • Meniul Straturi
    • Înghețați meniul
    • Hide
    • Bake
    • Curbe 2022
      • Meniul Curbe
      • Curves Properties RMB
      • Umpleți cu strat de plasă
      • Scale of imported curves
    • Meniul Windows
      • Panouri pop-up Windows cu file
      • Glisoare
    • Scripts
    • Addons
    • Capture
    • Meniul de ajutor
    • Personalizare
    • Modificați sau creați o cameră nouă
  • Componentele Brush
    • Brush Top Bar
    • Perii de uz general
      • Creați pensule și decalcomanii
      • Realizarea alfa din sculptura curentă
      • Creați o Brush dintr-un obiect 3D
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Accident vascular cerebral
      • Meniu pop-up Curves
    • Opțiuni de Brush
    • Limitator de condiții
    • Panoul de benzi
    • Panoul Șabloane
    • Materiale inteligente
      • Adăugați imagini sau materiale noi
      • Atașați un material Smart la un strat
      • Import Quixel Material
    • Cum se creează presetări pentru Brush
  • Spații de lucru Camere
    • Painting
      • Painting cu textură și moduri
        • Painting Per-Pixel
        • Painting cu deplasare (Micro-Vertex)
        • Painting Ptex
        • Painting de suprafață (polipictura)
      • Import în camera de Painting
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Blocați Normals
        • Încărcați un nou aspect UV după modificările modelului
        • DAZ Genesis models into 3DCoat
      • Meniurile spațiului de lucru pentru Painting
        • Edit menu
        • Meniul Texturi
          • Instrumente de Baking a texturii
        • Ascunde
        • Meniu pentru Bake Paint
        • Selectorul de culori
      • Bara de sus pentru Painting
      • Panoul Straturi
        • Panoul de amestecare
        • Layer and Clipping Masks
      • Instrumente pentru camera de Painting
      • Opacitate - Transparență
      • Modificați spațiul de lucru
        • Tweak Toolset
        • Se exportă din Camera Tweak
      • Panoul de previzualizare Mască/Material
      • Export din camera de Painting
    • Spațiu de lucru UV
      • UV Top Bar
      • Panoul de instrumente UV stânga
      • Panoul de previzualizare UV
      • Exemplu de flux de lucru UV
      • Importul în camera UV
      • Export din camera UV
    • Retopologie
      • Import în camera Retopo
      • Meniul Retopo Mesh și Meniul Coace
        • Modul oglindă virtuală
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Baking guide
      • In capul barului
        • Selectați geometria
      • Panoul de instrumente din stânga în camera Retopologie
        • Scopul și funcția generală
        • Adăugați geometrie
          • Instrumentul Strokes în Retopologie
        • Retopo Tweak Tools
        • Instrumente UV
        • Comenzi pentru camera de retopologie
      • AUTORETOPO
        • Autopo guide
      • Poli Grupuri
    • Sculptează
      • Sculpt Layer
      • Sculpt Arborele
      • Opțiuni de Sculpt Brush
      • Top Bar
      • Motor cu Brush
      • Submeniu Geometrie
      • Sculptați meniul „clic dreapta”.
      • Shaders
      • Modul Voxel
        • Pure Voxel Sculpting
        • Densitate și rezoluție
        • Motor de lut
        • Instrumente Voxel
        • Instrumente de suprafață pe Voxels
        • Instrumente de ajustare Voxel
        • Painting volumetrică
        • Instrumente pentru obiecte Voxel
      • Modul de suprafață
        • Instrumente de suprafață
        • Instrumente personalizate pentru suprafață
        • Instrumente de reglare a suprafeței
        • Painting de suprafață
        • Instrumente pentru obiecte de suprafață
        • Rezoluție pe mai multe niveluri
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculptează curbele
        • Curbe spline
        • Splines model creation
      • Deplasare vectorială
      • Instrumente de transformare a suprafeței
        • Instrumente de transformare Voxel
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
        • Surface Array
      • Voxel Primitives și instrumente de Import
      • Booleeni vii
      • Comenzi pentru camera Sculpt
      • Import în Sculpt Room
      • Se exportă din Camera Sculpt
    • Face
      • Comparison of different roughness values
      • Funcțiile panoului de randare
      • Placă turnantă
      • Fakebake the lighting -non PBR-
    • Factures
      • Fluxul de lucru
    • Cel mai simplu
    • Modelare
      • Mesh Menu
      • Panoul de instrumente din stânga în camera de modelare
        • Adăugați geometrie
          • Selectat
        • Ajustare fina
        • Smart Hybrid
        • UV
          • Comenzi
        • Întreaga plasă
      • Exemplu de suprafață de mansardă de Fluffy
      • Blockout de Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash - Creare rapidă de modele 3D
      • Create kitbash
      • Left tool panel Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Mesh în camera NURBS
    • Nodes
      • Sculpt shaders Nodes Library
  • Scripting și Core API
    • Scripting
    • Core API
    • API-ul Python
  • 3DCoatPrint gratuit

Linux initial setup per-user installation

1050 views 0

Written by Carlos
May 11, 2024

by Sorn

Hi, here’s a list of steps to set-up 3DCoat for Linux in a workstation for a single local user.

It may be useful to some, and as a reference to me. :)

  1. Download the latest Linux build (obviously)
    1. As of today, we can do this by going to https://pilgway.com/~sergyi/links-Linux.html
    2. Alternatively, we can download the last stable build in our ACCOUNT profile page at https://pilgway.com
  2. Unpack the file and place the resulting folder wherever we find it most appropriate.
    1. For the purpose of this list, I’d say I downloaded the file 3DCoat-2025.01.tar.bz2 in my downloads folder (/home/USERNAME/Downloads)
    2. In my file browser, I then extracted the contents of the file with right-click>’Extract Here’ over the downloaded file.
      1. We can do that in a terminal or with a similar command in another file browser (using Gnome in this instance, with Files file browser) if we wish.
    3. It’s quite a big file, it may take a little while to extract depending on our computer system.
    4. I finally get a folder called 3DCoat-2025.01 in my downloads folder (it’s the folder extracted from the downloaded file, containing all files 3DCoat needs to start running).
  3. Rename the folder to 3DCoat-2025 (or whatever name we find practical, really, but I’ll stick to that name in this little how-to).
  4. Move the folder 3DCoat-2025 to its final destination place if we wish, now.
    1. I’ve moved it to /home/USERNAME/Programs in my workstation (this is really not  necessary, but we’ll need to remember the folder location anyway in an upcoming configuration step whether we move it or not, mind you).
  5. Create a text file called 3DCoat.sh in our home folder (/home/USERNAME/). (It can be anywhere, in fact, we just must remember where we place it for a future step).
    1. The text file should contain just two lines of text:
      1. cd /home/USERNAME/Programs/3DCoat-2025 ./3dcoat This is the file that will actually run 3DCoat in our system: It goes to where the program executable is and runs it.
        Remember to change USERNAME in the lines above to our actual user name.

        (Since 2023 came about, 3DCoat has two versions for Linux: 3dcoat-Ubuntu22.04 and 3dcoat-Ubuntu20.04. In the example above I used the more recent one, but it can be changed by typing 3dcoat-Ubuntu20.04 instead in the text file if there are issues running 3DCoat in your machine to see if that helps.)
        Edit: The above paragraph no longer reflects what happens as of version 2025. Left here for context and avoid confusion in case of upgrades/updates.
      2. Since this text file is meant to run as a script, a command, we must tell the system we authorise the text file to run as a program instead of treating it as an ordinary text file.
        We do it by right clicking the text file and in Properties tick “Allow executing file as program” in Permissions tab.
        Alternatively, with a terminal open in the directory (folder) where the file is, we type:
          sudo chmod +x 3DCoat.sh  
  6. Create a .desktop file in /home/USERNAME/.local/share/applications called 3DCoat.desktop
    1. We can do it by using any text editor.
      A .desktop file is a Gnome Desktop Environment launcher for programs. Since 3DCoat will not be doing it on its own, we’ll do it ourselves to have a nice way to run the program, with an icon, in our user’s Desktop.
    2. The text file lines will be:
      1. [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=true Exec=/home/USERNAME/3DCoat.sh Name=3DCoat Icon=/home/USERNAME/Programs/3DCoat-2025/data/Icon/3DCoat.png Categories=Graphics;3DGraphics; StartupWMClass=3dcoat We must change USERNAME the above text lines to match our actual user name.
        Also, make sure that the icon folder description is correct too (if we placed our 3DCoat unpacked folder somewhere else, now is the time to edit that line to fit our folder structure).
        If, for some reason, we want 3DCoat to run without any output on a Terminal, we can change the line Terminal=true to Terminal=false in the text file 3DCoat.desktop
    3. The added StartupWMClass=3dcoat makes sure that when using a Dock panel in Gnome it won’t duplicate visible icons when running 3DCoat (otherwise 3DCoat will appear as an additional icon in the dock when running, alongside the icon to launch it)
    4. We can create this text file anywhere and then move it to  /home/USERNAME/.local/share/applications afterwards.
    5. If we can’t find the folder .local we can hit CTRL+h in our home folder file navigator window and it will show it, with other folders starting with a dot. Linux uses a dot at the beginning of a folder (or file) name to mark it as “hidden.” Those are mostly configuration folders (and files) that a user hardly ever needs to see or touch manually. Hitting the shortcut CTRL+h once more will let all configuration folders hidden again; if we wish to tidy up the home folder appearance, that is.
  7. Restart the desktop or log out.
    1. Most times, after creating a desktop application launcher, we must “refresh” the desktop environment to make it available. We can do it like this:
      1. Reboot the system (a tad drastic but it will work for sure.)
      2. Log out. Then log in again. That restarts the desktop for the user.
      3. Press ALT+F2 hotkey shortcut and type r (just the letter R) and Return if a prompt appears. This sends the command “restart” to our desktop environment in most Linux distributions using Gnome.
  8. Run 3DCoat: Now we press the Super key (in many keyboards that key has a Microsoft Windows logo printed on it) and find the 3DCoat icon. We can just type it and it should show up. (Sometimes, depending on our Linux distribution, we may have to press SuperKey(the MS Windows logo one)+A or SuperKey+S to get to all the icons of the software installed).
    1. We can launch 3DCoat from here or pin it to a dock if we want the launching icon in the dock (if we use one) for convenience.
  9. Correct benign error messages appearing in the Terminal: As of today (version 2025.01 of 3DCoat for Linux) there are some png files’ icc profiles in the 3DCoat folders that prompt a warning in an otherwise useful terminal output.
    They look like a lot, or many, “libpng warning: iCCP: known incorrect sRGB profile” messages.
    We can fix it by doing this:
    1. Open a terminal and go to where we placed the 3DCoat unpacked folder. (In my case, to /home/USERNAME/Programs/3DCoat-2025) and execute a command that will find any png file in any directory (folder) inside our 3DCoat folder and fix it.
      1. cd /home/USERNAME/Programs/3DCoat-2025 find . -type f -name ‘*.png’ -exec mogrify \{\} \; Next time we run 3DCoat it shouldn’t complain about those sRGB profiles.
        Remember to change USERNAME in the lines above to our actual user name. Also, if the path (where the folder containing 3DCoat) is different, adjust it accordingly too.
  10. When a new build of 3DCoat is published, we can download the file and extract it over the current 3DCoat folder in /home/USERNAME/Programs/3DCoat-2025 (or wherever we placed it before).
    I just delete the folder and place the new one, renamed to just 3DCoat-2025 where the old was. In this way, I don’t have to change any other file in the system, nor risking any old files that stays there as a leftover causing any trouble. Just to be practical and safe.
    If we don’t want to rename the folder, and leave it as 3DCoat-2025.01 (as an example of a possible decompressed new build folder), or move the folder where the old one unpacked was, just remember to change the path in the 3DCoat.desktop and 3DCoat.sh text files with the new one.
    We can also repeat Step 9 for the new updated 3DCoat version.
  11. Licensing our 3DCoat build: I omitted the licensing prompt that appears the first time we run 3DCoat. It will only be asked the fist time we run 3DCoat with our user or until we actually load the license.
    1.  I just load the license downloaded from my account when prompted and that’s it. We will not have to do it again after the first time, nor when a new version is installed like we did here, until it expires and we need to load a new one.
    2. 3DCoat creates some folders for us, with our user’s preferences and settings in our user’s Documents folder. Here, we’ve seen how to install the program in our user’s Workstation. The configuration folders are left untouched. 

That’s it for now.  Happy 3DCoating! :)

Tags:linux

Was this helpful?

Yes  No
Related Articles
  • Surface Array
  • Top Bar
  • Curves Properties RMB
  • Left tool panel Kitbash
  • Create kitbash
  • Color management
Previously
Linux Setup
Up Next
Linux initial setup for system
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat