• Türkçe
  • 3DCoat Belgeleri
  • Chapters
    • Introduction to 3DCoat
    • Getting started
    • Interface
    • Brush Components
    • Workspaces Rooms
    • Scripting & Core API
    • Sorular
    • licensing
    • Eğitim Öğreticileri
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Türkçe Türkçe
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • 3DCoat Belgeleri
  • Chapters
    • Introduction to 3DCoat
    • Getting started
    • Interface
    • Brush Components
    • Workspaces Rooms
    • Scripting & Core API
    • Sorular
    • licensing
    • Eğitim Öğreticileri
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Türkçe Türkçe
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Why 3DCoat is Unique?
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Tablet on Window
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions (Height/Color) Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Layer
      • Sculpt Tree
      • Sculpt Brush options
      • Brush engine
      • Geometry menu
      • Right mouse button menu
      • Right-Click Menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Voxel Objects Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface Painting
        • Surface Objects Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Transform tools
        • Transform
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
      • Primitives
      • Live Booleans
      • Commands for Sculpt room
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
          • Selected
        • Tweak
        • Smart Hybrid
        • UV modpanel
          • UV: Selected and Commands
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Why 3DCoat is Unique?

523 views 1

Written by Serhii
July 23, 2025
Interface & Navigation
Workspaces Rooms
Key Features

3DCoat is an advanced 3D creation suite for creating and painting 3D models (available in 70 languages), specializing in such 3D technologies: voxel and polygonal Sculpting , Concept Art Making, various types of Retopology (automatic, manual, and smart with the curves), UV Editing and UV mapping (manually and automatically here and here ), Hand-painting and PBR Texture Painting, Lowpoly modeling, Rendering, Photogrammetry with help of Reality Capture (easy scans cleaning) and has free PBR Library. Only 3DCoat offers the unique in the industry true volumetric painting feature, allowing you to paint a volume and create a 3D texture by adding color to voxels.

Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides a unified pipeline for asset creation and 3D visualizations such as still images.

For instance, you can make a comparative analysis of 3DCoat with other applications by entering “3DCoat vs Zbrush” or “3DCoat vs Substance Painter” in the Google search bar – Google Gemini will give you that analysis. Similarly, you can make an analysis of “3DCoat vs Blender” using ChatGPT.

Additionally, you can create a comparative table using ChatGPT: “3DCoat vs Blender vs ZBrush vs Substance Painter”.

As a result, considering the breadth of pipeline coverage, 3DCoat can be regarded in some sense as the optimum golden mean between Blender, ZBrush, and Substance Painter, offering comprehensive professional capabilities in sculpting, retopology, UV editing, texturing, and photogrammetry with the help of RealityCapture.

Thus, it covers the entire cycle (sculpt → retopo → UV → PBR texturing → export) and in each of these areas, it has no critical failures – everything is at a level suitable for production.

Here is the approximate picture that ChatGPT gave concerning 3DCoat as a golden mean:

Alternatively, 3DCoat can be a valuable and perfect companion for any of the tools mentioned above.

To learn 3DCoat, you can start with AntonTenitsky’s free Intro to 3DCoat playlist.

We also strongly recommend Anton’s Training Course for Beginners, “Intro to 3DCoat: From Noob to Cook”. It’s a great way to learn the basic techniques and get started with 3DCoat. It contains 153 short videos, 1-3 minutes per tool (nearly 8 hours). It makes navigation and studying convenient.

The course is designed to guide you through the fundamental features of 3DCoat, covering key topics like sculpting, manual and auto-retopology, UV mapping, baking texturing, and rendering. The tutorial also bridges the workflow between 3DCoat and Blender, showing how to set up scenes and create camera animations for professional-quality presentations. For those interested in obtaining the course, we have a Special Offer: use the promo code 3DCOAT30 to get a 30% discount. (Note: Gumroad automatically proposes you to leave a tip. However, it’s optional, and you can adjust/remove it before making your payment.)

Videos of latest releases (YouTube channel is here)


Main Technologies Inside 3DCoat:


Texturing (hand-painting and PBR)

  • MicroVertex, Per Pixel or Ptex Painting, and Polypaint approaches.
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Multiple Paint Layers. Popular blending modes and Layer groups.
  • Tight interaction with Photoshop.
  • Texture size up to 16k.
  • Fast Ambient Occlusion and Curvature map calculation.
  • Rich toolset for all kinds of painting tasks, and more…
  • PBR texturing is described here
  • Hand painting is described in this article


Digital Sculpting (voxels and surface)

  • Voxel sculpting with no topological constraints
  • Complex boolean operations
  • Vox hide feature
  • Live booleans
  • Soft booleans
  • Dozens of fast and fluid sculpting brushes
  • Adaptive dynamic tesselation
  • Dozens of fast and fluid sculpting brushes
  • More about digital sculpting in this article、

Modeling

  • Classic polygonal modeling is fully supported.
  • Move, Rotate, Scale, Extrude, Inset, and other popular instruments.
  • Full 3d production pipeline became even easier.
  • Splines and Joints – cool way for fast modeling.
  • Kitbash Room is specially designed to perform fast dressing of complex scenes.
  • Use the extensive existing model library, or create your own.
  • Extensive library of primitives.
  • Basic Principles Of Low Poly Modeling

Retopology Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops.
  • Retopology by decimation.
  • Auto Retopology with Instant Meshes addon.
  • Fast and easy-to-use Manual Retopo tools.
  • Smart Retopology toolset
  • Possibility to import reference mesh for retopology
  • Use your current low-poly mesh as your retopo mesh.
  • Retopo groups with color palettes for better management.
  • Advanced baking settings dialog.
  • Library of Retopo models.
  • See more…

UV Mapping

  • Professional toolset for creating and editing UV-sets
  • Auto UV mapping
  • Udim Support.
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms
  • Individual islands tweaking
  • Several checkers views
  • More about UV mapping you can read in this article

Rendering

  • Physically Based Rendering.
  • High Dynamic Range Lighting.
  • Screen Space Reflections and Lights.
  • Renderman support.
  • Multiple colored lights.
  • Render passes.
  • DOF and other effects.
  • Node editor for Environment and Post Effects

Concept art making

  • 3DCoat really shines when making Concept Arts.
  • With Voxels technology, you don’t need to worry about any technical aspects.
  • Turn your ideas into a great concept in no time

Everything starts with a Concept!
It is very convenient now to use 3d software in concept art production pipeline.
Usually it starts with a rough or detail 3d blocks, separate 3d objects or even complete 3d scenes with later paintover in Photoshop or other 2d image editor.




3DCoat Tutorials

Find more tutorial videos on our YouTube channel

3DCoat YouTube channel

Was this helpful?

1 Yes  No
Related Articles
  • Treat Poly Groups as Paint Objects
  • Tablet on Window
  • Smart Hybrid
  • Reproject
  • Fit
  • Pose
Previously
System requirements
Up Next
Activating 3DCoat
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat