Overview: Nodes in this category provide access to fundamental geometric and spatial data from the scene or object. They are essential for creating effects that depend on the object’s position in world space or its surface normal orientation.
inFragCoord
Description: Provides global fragment coordinates in 3DCoat space, scaled by the Scale value.
Inputs and Settings:
- genType (Dropdown): Options: float, vec2, vec3, vec4
- Scale (genType)
Outputs:
- fragCoord (4D Vector)
inNormal
Description: Returns the surface normal vector in local (ObjectSpace) and world (GlobalSpace) spaces.
Outputs:
- ObjectSpace (4D Vector)
- GlobalSpace (4D Vector)
inPosition
Description: Returns the position coordinates of a point on the surface in local (ObjectSpace) and world (GlobalSpace) spaces.
Outputs:
- ObjectSpace (4D Vector)
- GlobalSpace (4D Vector)
Tiếng Việt
English
Українська
Español
Deutsch
Français
日本語
Русский
한국어
Polski
中文 (中国)
Português
Italiano
Suomi
Svenska
中文 (台灣)
Dansk
Slovenčina
Türkçe
Nederlands
Magyar
ไทย
हिन्दी
Ελληνικά
Lietuviškai
Latviešu valoda
Eesti
Čeština
Română
Norsk Bokmål