Overview: Input nodes act as the primary data sources for your material graph. They fetch information from the 3D model, such as UV coordinates, cavity maps, ambient occlusion, and existing material properties, allowing you to build procedural effects based on the underlying geometry.
CustomNode
Description: A stub or base for creating your own custom node.
inCavity
Description: Provides access to the model’s Cavity map. Allows detecting crevices (concave) and ridges (convex) on the surface.
Inputs and Settings:
- Radius (Number (Float))
- Sharpness (Number (Float))
- Shift (Number (Float))
Outputs:
- RGBCavity (Color (RGBA))
- Mask (Number (Float))
- convex (Number (Float))
- concave (Number (Float))
inColorProperty
Description: Retrieves the value of a selected material color PBR channel (Albedo, Emissive, etc.).
Inputs and Settings:
- colorProp (Dropdown): Options: ioAlbedoColor, ioReflectionColor, ioSheenColor, ioEmissive, ioSubSurfaceColor, ioMicroprotrusionsColor, ioTSNormal
Outputs:
- OutColor (3D Vector / Color)
inDisplacement
Description: Retrieves the value of the surface Displacement map.
Outputs:
- displacement (Number (Float))
inFloatProperty
Description: Retrieves the value of a selected material numeric PBR channel (Opacity, Metalness, Roughness, etc.).
Inputs and Settings:
- materialProperty (Dropdown): Options: ioOpacity, ioIridescence, ioAnisotropy, ioClearCoat, ioIOR, ioClearCoatGloss, ioVolume, ioMicroprotrusionsGloss, ioRefractionBlur, ioSpecularEdgePower, ioSubSurface, ioFlatSpecular, ioRefractionChromatic, ioAmbientOcclusion, ioMask, ioMicroprotrusions, ioMetalness, ioRefraction, ioRefractionMetalness, ioGloss, ioRoughness, ioSheen, ioDisplacement
Outputs:
- OutValue (Number (Float))
inGeometryInfo
Description: Retrieves surface geometry information: Ambient Occlusion, Directional Occlusion, Thickness.
Outputs:
- AO (Color (RGBA))
- DirectionalOcclusion (Color (RGBA))
- Thickness (Color (RGBA))
inMask
Description: Retrieves the value of the global brush or layer mask.
Outputs:
- Mask (4D Vector)
inMaterial
Description: Retrieves all object material properties as a single structure (Material), including individual components.
Outputs:
- material (Material)
- metalness (Number (Float))
- gloss (Number (Float))
- displacement (Number (Float))
- Opacity (Number (Float))
- AlbedoColor (Color (RGBA))
inOcclusion
Description: Retrieves the Ambient Occlusion map value of the object.
Outputs:
- Occlusion (Color (RGBA))
inUV
Description: Retrieves the texture coordinates (UV) of the object surface.
Outputs:
- UV (4D Vector)
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