• Norsk Bokmål
  • 3DCoat dokumentasjon
  • Chapters
    • Introduksjon til 3DCoat
    • Starter
    • Grensesnitt og navigasjon
    • Brush
    • Arbeidsrom Rom
    • Scripting og Core API
    • Spørsmål og svar
    • licensing
    • Opplæringsveiledninger
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Norsk Bokmål Norsk Bokmål
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
  • Creating 3D Character Using 3DCoat
  • 3DCoat dokumentasjon
  • Chapters
    • Introduksjon til 3DCoat
    • Starter
    • Grensesnitt og navigasjon
    • Brush
    • Arbeidsrom Rom
    • Scripting og Core API
    • Spørsmål og svar
    • licensing
    • Opplæringsveiledninger
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Norsk Bokmål Norsk Bokmål
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • Introduksjon til 3DCoat
  • Starter
    • System requirements
    • Why 3DCoat is Unique?
    • Aktiverer 3DCoat
    • Oppstartsfeil
      • Startup error Mac
    • Color management
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Mappestruktur
      • Custom documents folder
    • Ulike former for "oppløsning"
    • Tablet on Window
    • Import og Export
    • Applinks i 3DCoat
      • Blender applink
        • Blender with the Applink in Linux
      • Blender 4.2/3/4/5 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Åpningsdialog (hurtigstartmeny)
    • Navigasjonspanel
    • Kamera og navigasjon
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigering ved hjelp av 3DConnexion-enheter
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hurtigtaster
  • Grensesnitt og navigasjon
    • Filmeny
    • Rediger meny
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferanser
    • Vis meny
    • Symmetri
    • Textures
    • Calculate
    • Lagmeny
    • Frys meny
    • Hide
    • Bake
    • Kurver 2022
      • Kurvermeny
      • Curves Properties RMB
      • Fyll med mesh-lag
      • Scale of imported curves
    • Windows-menyen
      • Windows Popup-paneler med faner
      • Skyveknapper
    • Scripts
    • Addons
    • Capture
    • Hjelp-menyen
    • Tilpasning
    • Endre eller opprett nytt rom
  • Brush
    • Brush Top Bar
    • Børster til generell bruk
      • Lag børster og dekaler
      • Å lage alfa fra nåværende skulptur
      • Lag en Brush fra et 3D-objekt
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Slag
      • Kurver popup-meny
    • Brush
    • Betingelsesbegrenser
    • Strips Panel
    • Sjablonger panel
    • Smarte materialer
      • Legg til nye bilder eller materialer
      • Fest et Smart-materiale til et lag
      • Import Quixel Material
    • Hvordan lage forhåndsinnstillinger for Brush
  • Arbeidsrom Rom
    • Painting
      • Painting og modi
        • Per-Pixel Painting
        • Painting (Micro-Vertex)
        • Ptex Painting
        • Painting (polymaling)
      • Importerer inn i Painting
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lås Normaler
        • Last inn ny UV layout etter modellendringer
        • DAZ Genesis models into 3DCoat
      • Menyer for Painting
        • Edit menu
        • Teksturmeny
          • Baking
        • Gjemme seg
        • Meny for Bake Paint
        • Fargevelgeren
      • Toppstang for Painting
      • Lagpanelet
        • Blandingspanelet
        • Layer and Clipping Masks
      • Painting
      • Opasitet - Gjennomsiktighet
      • Juster arbeidsområdet
        • Tweak verktøysett
        • Eksporterer fra Tweak Room
      • Forhåndsvisningspanel for maske/materiale
      • Eksporterer fra Painting
    • UV arbeidsplass
      • UV toppbar
      • UV Venstre verktøypanel
      • UV forhåndsvisningspanel
      • Eksempel på UV arbeidsflyt
      • Importerer inn i UV rommet
      • Eksporterer fra UV rommet
    • Retopologi
      • Importerer til Retopo rommet
      • Retopo Mesh Menu og Bake Menu
        • Virtuelt speilmodus
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Baking guide
      • Toppbar
        • Velg geometri
      • Venstre verktøypanel i Retopologirom
        • Overordnet formål og funksjon
        • Legg til geometri
          • Strokes-verktøy i Retopologi
        • Retopo Tweak-verktøy
        • UV verktøy
        • Kommandoer for Retopologirom
      • AUTORETOPO
        • Autopo guide
      • Polygrupper
    • Skulptere
      • Sculpt Layer
      • Skulptre
      • Sculpt Brush alternativer
      • Top Bar
      • Brush
      • Geometri Undermeny
      • Skulptér "høyreklikk"-menyen
      • Shaders
      • Voxel modus
        • Ren Voxel skulptur
        • Tetthet og oppløsning
        • Leiremotor
        • Voxel verktøy
        • Overflateverktøy på Voxels
        • Voxel justeringsverktøy
        • Volumetrisk Painting
        • Voxel Objects-verktøy
      • Overflatemodus
        • Overflateverktøy
        • Tilpassede overflateverktøy
        • Overflatejusteringsverktøy
        • Painting
        • Verktøy for overflateobjekter
        • Flernivåoppløsning
          • Multires tools
          • Multires adjust
          • Multires commands
      • Skulptere kurver
        • Splinekurver
        • Splines model creation
      • Vektor forskyvning
      • Verktøy for overflatetransformasjon
        • Voxel Transform Tools
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
        • Surface Array
      • Voxel Primitives og Import
      • Levende booleanere
      • Kommandoer for Sculpt-rommet
      • Import til Sculpt Room
      • Eksporterer fra Sculpt Room
    • Gjengi
      • Comparison of different roughness values
      • Gjengi panelfunksjoner
      • Platespiller
      • Fakebake the lighting -ikke PBR-
    • Factures
      • Arbeidsflyt
    • Enkleste
    • Modellering
      • Mesh Menu
      • Venstre verktøypanel i modelleringsrommet
        • Legg til geometri
          • Valgt
        • Tweak
        • Smart Hybrid
        • UV
          • Kommandoer
        • Hele mesh
      • Loft overflate eksempel av Fluffy
      • Blockout av Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash - Rask oppretting av 3D-modeller
      • Create kitbash
      • Left tool panel Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Mesh til NURBS-rommet
    • Nodes
      • Sculpt shaders Nodes Library
  • Scripting og Core API
    • Scripting
    • Core API
    • Python API
  • Gratis 3DCoatPrint

Multires adjust

620 views 0

Written by Carlos
November 27, 2023

Noise: Allows you to generate procedural noise on an entire Sculpt layer or a masked selection.
Close Hole
– Reconstruct: Reconstructs Mesh locally, beneath the brush, generally to repair flaws in the mesh.
– Mesh Doctor
– Clean Clay
Quick Pick: Pick the current Sculpt Object. Click on the object to choose the current object. Another way is to use the ‘H’ hotkey in any other tool to pick the current object. Sometimes when you have more than one object in the VoxTree, it can become a tad cumbersome to know which layer has what object. With the Pick tool, you can visually select the object (and, therefore, the VoxTree layer) simply by clicking on the one you wish to work on.
Pose: Pose object using partial object selection.
Fit: Fit one object to other one. You may mark corresponding features and place objects together. After approximate placing you may do placing precisely, corresponding features will stitch to each other.
Reproject: Allows the user to reproject the details and vertex paint from one or more meshes in the scene, to another mesh. Either to the entire mesh or locally using a brush.
Move: Move a surface area. Press and drag LMB to move the surface within the cursor, relative to the screen view. Use CTRL to move surface along the normal. Different Alphas give different results.
Measure: Click to add points. Use SHIFT to align lines horizontally, vertically or diagonally. Press ESC to stop measure guide creation. New click will start new guide. Click on lines and points to split lines or drag points. Measure guides may be used in other tools as visual markers or snapping guides. Doubleclick to erase point. Move nearby points together to erase captured point. Use CTRL to avoid snapping to existing points or lines, for example when you need to start new line from existing point or line.
Transform: Transform object as a entire. Click on object to transform.
Instancer: This tool will help to make instances. Instances are references to existing objects, so they take almost zero memory. If you have some element that may be used multiple time a separate volume you may use it as instance. For example it may be brick or some mechanical detail. You may create mirrored instances, for example left and right arms.

Tags:multires

Was this helpful?

Yes  No
Related Articles
  • Surface Array
  • Top Bar
  • Curves Properties RMB
  • Left tool panel Kitbash
  • Create kitbash
  • Color management
Previously
Multires tools
Up Next
Multires commands
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat