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  • Creating 3D Character Using 3DCoat
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Right-Click Menu
      • Shader
      • Commands for Sculpt room
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Right-Click Menu
      • Shader
      • Commands for Sculpt room
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Introduction to 3DCoat

4506 views 5

Written by Serhii
September 9, 2022
Interface & Navigation
Workspaces Rooms
Key Features

3DCoat is one of the most advanced 3D creation suites for creating and painting 3D models (available in 70 languages) specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools..

Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability in a unified pipeline for asset creation and 3D visualizations such as still images.

With minimal input from the user, this voxel technology generates an accurate and functional polygonal mesh skin over any voxel sculpture, (composed primarily of quadrangles), which is the standard that is widely used in 3D production studios.

Normally, this kind of polygonal topology must be painstakingly produced by hand.

Imported models can be converted into voxel objects for further refinement and for adding high-resolution detail, complete UV unwrapping and mapping, as well as adding PBR textures for displacement, bump maps, and specular and diffuse color maps.

3DCoat removes the need to purchase (and learn) multiple specialty software titles, which happen to be comparatively expensive, by putting all the production-level tools in a single, affordable application.

As an integrated 3D content creation package, 3DCoat offers a wide range of tools, including Sculpting, Retopology, UV Editing, PBR Texture Painting, Lowpoly modeling and Rendering.

The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks: a live connection to a chosen external 3D application can be established through the Applink pipeline, allowing for the transfer of model and texture information.

What is new on version 2025

Here is the full list of the improvements integrated in the latest update.

Licensing


The serial number is hardware-independent, and you may only run one copy of 3DCoat simultaneously. If we detect multiple instances of 3DCoat running simultaneously on several computers, your serial number will be disabled.
If you are running 3DCoat in different places, don’t forget to uninstall the unused license in Help -> Uninstall license. Otherwise, someone may use your license, and it will be disabled.

Key Features


Features of 3DCoat: 3DCoat 2025 is the latest major 3DCoat release that brings users many fresh new features and new functionality.
The latest additions to 3DCoat include attaching Smart materials to layers, 4K monitors support, baking scan, Live Voxel Booleans, Node System for Shader creation, rendering scene in Renderman, and many more.

Current development for this release:
The technology of drawing textures by UV was heavily rewritten, support for the node system for adjustments, effects and procedural materials was added there, all this, including layer blending, will now work on the GPU.


Texturing and physically-based rendering

  • MicroVertex, Per Pixel or Ptex Painting, and Polypaint approaches.
  • Realtime Physically Based Rendering viewport with HDRL
  • Smart Materials with easy set-up options
  • Multiple Paint Layers. Popular blending modes and Layer groups.
  • Tight interaction with Photoshop.
  • Texture size up to 16k.
  • Fast Ambient Occlusion and Curvature map calculation.
  • Rich toolset for all kinds of painting tasks, and more…
  • PBR texturing is described here
  • Hand painting is described in this article


Digital Sculpting

  • Voxel sculpting with no topological constraints
  • Complex boolean operations with crisp edges
  • Dozens of fast and fluid sculpting brushes
  • Adaptive dynamic tesselation
  • Dozens of fast and fluid sculpting brushes
  • Boolean operations with crisp edges
  • More about digital sculpting in this article、


Modeling

  • Classic polygonal modeling is fully supported.
  • Move, Rotate, Scale, Extrude, Inset, and other popular instruments.
  • Full 3d production pipeline became even easier.
  • Splines and Joints – cool way for fast modeling.
  • Kitbash Room is specially designed to perform fast dressing of complex scenes.
  • Use the extensive existing model library, or create your own.
  • Extensive library of primitives.
  • Basic Principles Of Low Poly Modeling

Retopology Tools

  • Auto-retopology (AUTOPO) with user-defined edge loops.
  • Retopology by decimation.
  • Auto Retopology with Instant Meshes addon. – Fast and easy-to-use Manual Retopo tools.
  • Possibility to import reference mesh for retopology
  • Use your current low-poly mesh as your retopo mesh.
  • Retopo groups with color palettes for better management.
  • Advanced baking settings dialog.
  • Library of Retopo models.
  • See more…

UV Mapping

  • Professional toolset for creating and editing UV-sets
  • Udim Support.
  • Native Global Uniform (GU) unwrapping algorithm
  • Multiple UV-sets support and management
  • Support ABF, LSCM, and Planar unwrapping algorithms
  • Individual islands tweaking
  • Several checkers views
  • More about UV mapping you can read in this article

Rendering

  • Physically Based Rendering.
  • High Dynamic Range Lighting.
  • Screen Space Reflections and Lights.
  • Renderman support.
  • Multiple colored lights.
  • Render passes.
  • DOF and other effects.
  • Node editor for Environment and Post Effects

Concept art making

  • 3DCoat really shines when making Concept Arts.
  • With Voxels technology, you don’t need to worry about any technical aspects.
  • Turn your ideas into a great concept in no time

Everything starts with a Concept!
It is very convenient now to use 3d software in concept art production pipeline.
Usually it starts with a rough or detail 3d blocks, separate 3d objects or even complete 3d scenes with later paintover in Photoshop or other 2d image editor.


Scripting in 3DCoat

  • Make your own scripts for fast repetitive actions.
  • Rich possibilities for recording scripts while working with Primitives.
  • Check it to out to feel the power of scripting.
  • You can record your actions on Primitives in the Sculpt Room. That way, you can perform repetitive actions of various complexity by simply launching a reordered script.
  • Scripts menu has all commands that you need to make your own scripts.
  • 3DCoat use VisualC++ ^ Python as a programming language. Here you can find the Script manual link

Download older version

Log in on https://pilgway.com/ and then go download page https://3dcoat.com/download/

Tutorials


3DCoat Tutorials

Find more tutorial videos on our YouTube channel

3DCoat YouTube channel

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Getting started

On This Page: [hide]

What is new on version 2025

Licensing

Key Features

Texturing and physically-based rendering

Digital Sculpting

Modeling

Retopology Tools

UV Mapping

Rendering

Concept art making

Scripting in 3DCoat

Download older version

Tutorials

3DCoat Tutorials

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