• Magyar
  • 3DCoat dokumentáció
  • Chapters
    • Introduction to 3DCoat
    • Getting started
    • Interface
    • Brush Components
    • Workspaces Rooms
    • Scripting & Core API
    • Kérdések és válaszok
    • licensing
    • Képzési oktatóanyagok
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Magyar Magyar
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • 3DCoat dokumentáció
  • Chapters
    • Introduction to 3DCoat
    • Getting started
    • Interface
    • Brush Components
    • Workspaces Rooms
    • Scripting & Core API
    • Kérdések és válaszok
    • licensing
    • Képzési oktatóanyagok
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Magyar Magyar
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Layer
      • Sculpt Tree
      • Sculpt Brush options
      • Brush engine
      • Geometry menu
      • Right mouse button menu
      • Right-Click Menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Voxel Objects Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface Painting
        • Surface Objects Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Transform tools
        • Transform
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
      • Primitives
      • Live Booleans
      • Commands for Sculpt room
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Interface

2209 views 1

Written by Serhii
September 9, 2022

Room sets


The mayor tools and functions are divided into rooms or workspaces. View each room as a “mini-application” connected through and through.

The structure helps you to concentrate on one operation at a time and make your entire working time as productive as possible.

Each room is designed to present you with a set of tools and menus that are all related to one part of the creative process.

When you select a room by mouse or by keyboard, only the tool relevant to your current task show up in the Menus and Left tool panel.

Interface


Top menus are always available on all workspaces:
File, Edit, View, Curves, Windows, Scripts, Addons, Capture and Help.
All other menus change depending on the Workspace you select. Each menu set is designed to support a particular workflow.

User Inteface Basics: by Anton Tenitsky.

Select the menu set you want to work with from the drop-down or tab list in the status bar. This can be changed on Preferences.

  1. Main Menu: First menus are always available. Use this selection to change rooms.
  2. Individual menus: Remaining menus change depending of which room set you choose. This helps focus your work on related tools.
  3. Windows panel: Here you can select windows panels for different rooms.
  4. Status Line: Pick and Snap selection method. Tool options. Change depending on which room set you choose.
  5. Activity Bar: this video briefly demonstrates the usage of the Activity bar in the upper right corner or vertical right on viewport (can be changed on Preferences), when you hover over it quickly expands different pallets or panels for that icon, without disturbing the overall layout of the UI.
  6. Tool type: show current selected tool.
  7. Tool Bar Options: has some common parameters based on the tool that you are using. It changes contextually.
  8. Stroke modes: specifies the way that your stroke behaves from mouse click to mouse release. Several Stroke modes exist in the Stroke Panel to help control the application of Brush strokes, as well as an extensive array of spline and polygon based drawing modes.
  9. Camera and Navigation: Common to all rooms are the standard methods for displaying your scene and individual models in 3D Viewport.
  10. Tool Options Panel: as in other rooms, the upper bar contains the usual brush settings, it contains tool specific parameters and buttons. Some brushes and tools will have parameters others will not.
  11. Left Tool Panel: all tools selection related to current room.
  12. Statistics Line: there are statistics about the scene’s total count of vertices, faces and triangles, in addition to your current selection of objects.
  13. Layers: 3DCoat have 3 types of layers. Sculpt layers, paint layers (for paint and sculpt layers) and Curves layers.

3DCoat has a very intuitive and comprehensive set of controls and keyboard shortcuts to help you handle your workspace and 3D scenes. We`ve tried to integrate the most common navigation conventions used in the most common 3D applications and created ways to adapt them to almost anything.


  1. Navigation Bar elements
  2. Camera Shortcuts & Navigation Presets (ie., like Maya, ZBrush or standard 3DCoat)
  3. Hotkey Navigation
  4. Brush size & intensity
  5. Common UI Elements throughout the application
  6. UI customization
  7. Creating, saving, and loading hotkeys
  8. Brush Options Panel
  9. Strips
  10. 2D Texture Editor
  11. The Brush, Materials, Masks (Stencils essentially) Panels; using them in further demonstration of the 2D Texture Editor.
  12. Additional options in the Layers Panel.
  13. E-Panel.
  14. Tool Bar
  15. Menu Bar
  16. Preferences Panel

Welcome to 3DCoat series: Part 1 (Interface) by Alien Minefield: In this tutorial series, he will be going over the basics of 3DCoat. We’ll discuss the basics of the sculpting tools, voxel and surface based workflows, retopology, texturing, and more!

This tutorial series is intended for absolute newcomers to 3DCoat. I will not be going over every single tool and will gloss over the advanced features.

It is aimed at users of version 4 but it is current in the navigation concept and Room uses. Some of the improvements corresponding to the new brush engine are not covered.

Using a Pen Tablet


3DCoat has been designed to work well with either a Mouse or a Graphics Tablet. A general overview of working with each input device would reveal that working with a Mouse allows for more precision, especially in areas like hard surface modeling.
However, for true artistic liberty and the feeling of working with “real” media, it’s hard to beat the result and experience of working with a Graphics Tablet and Stylus.

In the Sculpt Room and Paint Room you can really experience an added subtleness and real world “brush” feeling to your strokes.
To get the most out of your Tablet experience, become familiar with the main parts of the interface that optimize the overall experience and result:

Top Bar Brush Parameters Panel


The Top Bar Brush Parameters Panel contains toggles for functions like “Depth, Smoothing, Opacity and Glossiness” in the Paint Room, in the form of a switchable icon (that switches between Mouse response and Tablet Response).

In the Sculpt Room there is have more addition of toggles to control the sculpting brushes.

The results obtained with either setting are quite dramatic, in each case.
Experiment to educate yourself about the “tactile” differences in each.

The 5 icons found in the Stroke Panel (E key)on the far left also allow you to get profound differences in Stylus behavior, as well as Mouse behavior. Try each one to see and experience the difference.

Navigation within the 3D Viewport is also really intuitive and convenient when using a Stylus:
– Tap and Drag outside the model (in empty space) to rotate the Camera view.
– Tap and Drag right or left with the “Right Mouse” button held down (in empty space) to Pan the View.
– Hover over empty space with the “Right Mouse” button held down and Drag to Zoom the View.

Brush adjustments are equally intuitive:
– Hover over the model and Drag right or left with the button assigned to “Right Mouse Button” held down to change the Size of the Brush.
– Hover over the model and Drag up or down with the “Right Mouse” button depressed to adjust the Depth of the Brush.

How To


Wacom Troubleshooting Tip

Wacom Tablet Pressure Adjustment: Because of the drastic increase to the of Wacom stylus pressure levels in recent versions of Wacom tablets, an important adjustment needs to be made in the PREFERENCES panel of 3DCoat, regarding the pressure sensitivity.

Shortcuts for 3DCoat


Shortcuts

Tutorials


3DCoat Quick Start user interface 1 Splash Screen, UI & Navigation Pt 1. A clear video that specifies that you have many objects, each one specific for each room.

3DCoat 2021 UI Overview 1
3DCoat 2021 Quick Start user interface 2 Splash Screen, UI & Navigation Pt 2.
This video concludes an overview of the 3DCoat 2021 User Interface, looking at some of the newest changes, but also how to optimize, customize and minimize the number of panels that are visible, in order to fit your preference.

3DCoat Version – UI Overview Serie This video series covers

UI Overview

Quick Tip_ Using Dual Monitors: This video is a brief demonstration of the ability to stretch 3DCoat’s UI across 2 monitors, as a similar alternative to explicit dual-monitor support, which is not currently available.

Numeric Input for Gizmos, Auto-Select Mode & Free/Normal Extrude: This video covers a few new features to 3DCoat:

  1. Numeric Input for Transform Gizmos (Retopo and Voxel Rooms), which allows more precise transform operations, when needed
  2. Auto-Select mode (in the Retopo Room), which allows the user to hover over the desired mesh sub-element (Vertex, Edge, Poly), and 3DCoat will switch to that mode automatically, once clicked in the Retopo Room.
  3. Free Extrude and Normal Extrude tools available in the Retopo Room. Operates similar to Maya’s Extrude tool or 3ds Max’s Inset and Bevel Tools.

New UI Additions/Enhancements: This video demonstrates many of the new User Interface additions and enhancements in 3DCoat. It now includes Icons, Text & Icons together, as well new additions to the Preset Panel.

Efficient Panel access & Moveable Stamp: This video covers a few quick tips about more efficient access of your most frequently used panels, and using the Moveable Stamp draw mode.

Sticky Keys: This video demonstrates the use of the new Sticky Keys functionality in 3DCoat, as well as how to assign hotkeys and stack keys.

Viewport Shading, Background Swap, Reference Planes: by Anton Tenitsky.

User Interface Basics: by Anton Tenitsky.

Tags:interface

Was this helpful?

1 Yes  No
Related Articles
  • Reproject
  • Fit
  • Pose
  • Move
  • Instancer
  • 3DPrint
Previously
Hotkeys
Up Next
File
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat