import_export

Use 3DCoat’s comprehensive set of tools to seamlessly sync your models with all of your external 3D applications. Import “raw” mesh data or models with UV’s intact. External models can be imported as reference meshes or for creating all new topology - ready for texturing.

Importing in 3DCoat is a broad topic - and encompasses specific assets which can be imported - and which can only be understood in the context of which Workspace you are importing them into. Some asset imports only make sense when you take into consideration the Room in which they primarily function.
We’ll show you which menu you should use for which type of asset import - and which Room you should be in when you import these specific assets.

Importing into different Workspaces

Exporting in 3DCoat is a broad topic - and encompasses all assets in the context of which Room you are exporting from. Some asset exports make sense when you take into consideration the Room in which they primarily function.
We’ll show you which menu you should use for which type of export - and which Room you should be in when you make these exports.

Exporting from different Workspaces

1. Exporting from the Sculpt workspace
2. Exporting from the Retopo workspace
3. Exporting from the UV workspace
4. Exporting from the Paint workspace
5. Exporting from the Tweak Room


- Full compatibility with Quixel Megascans added! If you download a Quixel material into “Downloads” 3DCoat will automatically notify you that a new material has been downloaded and will offer you to install it as a material or shader.
Fully Compatible With Quixel Materials


Quick Tip: Fixing Low Polygon Mesh Imports

Installing Brush Alphas This video is part 1 of 2 that covers the various methods of installing Brush alphas, individually or as brush packs. This includes a brief demonstration of creating your own brush alpha with a 3D model.
The link to the free XMD brush pack for 3DCoat is below:
https://gumroad.com/mdunnam?#RogB

Installing and Creating 3dcpack Files

Surface Paint: Exporting: This video continues the PolyPaint demonstration by covering an example of exporting the object directly from the Sculpt Room to a 3D application (3ds Max, in this case)…no UV's..no Retopo work.

  • import_export.txt
  • Last modified: 2021/05/05 23:37
  • by carlosan