import_export

Use 3DCoat’s comprehensive set of tools to seamlessly sync your models with all of your external 3D applications. Import “raw” mesh data or models with UV’s intact. External models can be imported as reference meshes or for creating all new topology - ready for texturing.

Importing in 3DCoat is a broad topic - and encompasses specific assets which can be imported - and which can only be understood in the context of which Workspace you are importing them into. Some asset imports only make sense when you take into consideration the Room in which they primarily function.
We’ll show you which menu you should use for which type of asset import - and which Room you should be in when you import these specific assets.

Importing into different Workspaces

Exporting in 3DCoat is a broad topic - and encompasses all assets in the context of which Room you are exporting from. Some asset exports make sense when you take into consideration the Room in which they primarily function.
We’ll show you which menu you should use for which type of export - and which Room you should be in when you make these exports.

Exporting from different Workspaces

Quick Tip: Fixing Low Polygon Mesh Imports

Installing Brush Alphas This video is part 1 of 2 that covers the various methods of installing Brush alphas, individually or as brush packs. This includes a brief demonstration of creating your own brush alpha with a 3D model.
The link to the free XMD brush pack for 3DCoat is below:
https://gumroad.com/mdunnam?#RogB

Installing and Creating 3dcpack Files

Surface Paint: Exporting: This video continues the PolyPaint demonstration by covering an example of exporting the object directly from the Sculpt Room to a 3D application (3ds Max, in this case)…no UV's..no Retopo work.

  • import_export.txt
  • Last modified: 2019/10/12 23:12
  • by carlosan