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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
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        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
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      • Top Bar for the Painting
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        • The Blending Panel
        • Layer and Clipping Masks
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      • UV Left tool panel
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      • UV workflow example
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      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
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        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
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        • Autoretopology Guide
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        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
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        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
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          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
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    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
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Sculpt Tree

668 views 0

Written by Carlos
September 19, 2022

You can drag and drop layers to do many things, such as moving a layer to the trash, reparenting by dragging to a layers + sign or simply even just reordering the layers to organize them. Let’s go over it from top to bottom.

Root: This is your base file or scene. You cannot edit this.

– (Collapse child layers): The minus next to any layer will allow you to collapse any child layers that it may have.
Visibility: By clicking on the “eyeball”, you can toggle the visibility of a layer to be on or off.
Ghost Mode: Turn on/off ghost mode, and the volume will become half transparent and not pickable. It will also be protected for editing.
V and S: These icons toggle between volume mode and surface mode.


+ (Add layer): The plus next to any layer will add a new layer parented to the layer you clicked the icon next to. If you add a layer to the root, it will have no parent.
Layer name: Each layer is represented with a horizontal bar. By double-clicking the bar, you can change the name.
Layer resolution: You’ll notice that if you have changed the resolution of a layer, before the layer’s name will appear, a number representing this, for example, as [2x], [4x], and so on.

– Click on Downgrade/Restore will not cache/uncache immediately to avoid unintended action.

Icons on the bottom


Now for the icons on the bottom of the VoxTree, from left:

Plus note: Creates a new layer parented to the root.
2 empty notes: This will duplicate your currently selected layer.
Ball: Edit the currently selected layer’s shader properties.
2 empty notes w/grid: Create space with identical density and transformation. It is important if you want to use copy tool without losing quality. Create new space and use copy tool.
This is handy if you have an object layer that is too high a resolution and need to take it down for some editing.
Beware that you will lose details if this is done.
Double-sided arrows: This icon is for the symmetry copy tool. If you have sculpted on one side of a volume object, you can use this icon to copy all of that to the other side of the object. It works on any axis, so long as you have symmetry turned on along the preferred axis.
Symmetrical copy: Symmetry must be active for this function to work. This tool uses the most recently painted side of the object as a source and copies the source features to the other side
Grid: This icon will Increase resolution.
X-note: This will clear the selected object layer in the VoxTree of any voxels. It performs like the “Clear” tool on the left side toolbar in the Commands section.
Trashcan: This will delete your currently selected layer.
Group layers: Group the selected layers, put all of them into the single subtree.

Tutorials


Layer Selection Enhancements: This video covers a few hidden gems relating to the quick selection of a layer/object in the viewport, isolating (visibility) a layer, and subsequent restoration of hidden volumes.

Editing Individual Parts of a SculptTree Layer: This video offers a quick tip about manipulating individual parts of a SculptTree layer (in the Sculpt Workspace) or separating them into separate child layers.

Vox Tree Layer Multi-Select: This video demonstrates the usage of Multi-Selection concerning VoxTree layers, which now allows more functions, including deleting layers and Global Space options.

Multi-Select VoxTree Layers: This video demonstrates the usage of Multi-Selection concerning VoxTree layers, which now allows more functions, including deleting layers and Global Space options.

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