Overview: UV nodes are used to manipulate and transform texture coordinates. You can use them to scale, rotate, offset, or procedurally distort the mapping of textures and patterns applied to the model.
CornersUV
Description: Generates UV coordinates specific for processing geometry corners or borders.
Inputs and Settings:
- UVCoord (2D Vector)
- Scale (Number (Float))
- Size (2D Vector)
Outputs:
- CornersUV (2D Vector)
PerimetrTiling
Description: Configures tiling along the perimeter of the geometry.
Inputs and Settings:
- UVCoord (2D Vector)
- Tiling (2D Vector)
- Padding (2D Vector)
Outputs:
- TiledUV (2D Vector)
- PerimetrMask (Number (Float))
- TileIdx (2D Vector)
TransformUVW
Description: Performs mathematical transformations (translation, rotation, scaling) on UV or 3D coordinates.
Inputs and Settings:
- fragCoord (3D Vector / Color)
- Scale (3D Vector / Color)
- Rotate (3D Vector / Color)
- Shift (3D Vector / Color)
Outputs:
- UVW (3D Vector / Color)
UVMapping
Description: Node for flexible configuration of texture mapping and projection onto an object.
Inputs and Settings:
- AllowRotating (Toggle / Checkbox)
- fragCoord (3D Vector / Color)
- Scale (3D Vector / Color)
- Rotate (3D Vector / Color)
- Shift (3D Vector / Color)
Outputs:
- Axis (3D Vector / Color)
- UVCoord (2D Vector)
- UVW (3D Vector / Color)
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