Overview: Output nodes define the final result of your node graph. They are used to route your calculated values, colors, or full materials into specific PBR channels (like Albedo, Gloss, Displacement, etc.) so that they can be rendered correctly by the 3DCoat engine.
outAlbedoColor
Description: Indicates that the graph result should be written to the Albedo (base color) channel.
Inputs and Settings:
- AlphaIsOpacity (Toggle / Checkbox)
- AlbedoColor (Color (RGBA))
outColorProperty
Description: Outputs the connected color to a selected material channel from the list.
Inputs and Settings:
- colorProp (Dropdown): Options: ioAlbedoColor, ioReflectionColor, ioSheenColor, ioEmissive, ioSubSurfaceColor, ioMicroprotrusionsColor, ioTSNormal
- InColor (Color (RGBA))
outDisplacement
Description: Outputs the value to the Displacement channel to create relief.
Inputs and Settings:
- displacement (Number (Float))
outFloatProperty
Description: Outputs a numeric value to a selected PBR channel (e.g., Gloss, Metalness, Opacity).
Inputs and Settings:
- materialProperty (Dropdown): Options: ioOpacity, ioIridescence, ioAnisotropy, ioClearCoat, ioIOR, ioClearCoatGloss, ioVolume, ioMicroprotrusionsGloss, ioRefractionBlur, ioSpecularEdgePower, ioSubSurface, ioFlatSpecular, ioRefractionChromatic, ioAmbientOcclusion, ioMask, ioMicroprotrusions, ioMetalness, ioRefraction, ioRefractionMetalness, ioGloss, ioRoughness, ioSheen
- InValue (Number (Float))
outGloss
Description: Passes the result to the Gloss (Roughness) channel.
Inputs and Settings:
- gloss (Number (Float))
outMask
Description: Passes the value to the final mask. Can add, subtract, or replace the existing mask.
Inputs and Settings:
- MaskMode (Dropdown): Options: Replace, Min, Max, Component
- Mask (Number (Float))
outMaterial
Description: Passes a fully formed material (Material structure) as the final result of the graph.
Inputs and Settings:
- Source (Material)
Outputs:
- Gloss (Number (Float))
- Metalness (Number (Float))
- Opacity (Number (Float))
- AlbedoColor (Color (RGBA))
- Displacement (Number (Float))
outMetalness
Description: Passes the result to the Metalness channel.
Inputs and Settings:
- metalness (Number (Float))
outOpacity
Description: Passes the result to the object’s Opacity channel.
Inputs and Settings:
- Opacity (Number (Float))
setIOVar
Description: Assigns a value to built-in NGL environment variables (e.g., ioFragCoord).
Inputs and Settings:
- dstVar (Dropdown): Options: ioFragCoord, ioUV, ioPosition, ioGlobalPosition, ioNormal, ioGlobalNormal, ioSpecularMask, ioCavity, ioOcclusion, ioCameraPosition, ioRayDir, ioLightDir, ioIteration
- Source (4D Vector)
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