• Lietuviškai
  • 3DCoat dokumentacija
  • Chapters
    • Introduction to 3DCoat
    • Getting started
    • Interface
    • Brush Components
    • Workspaces Rooms
    • Scripting & Core API
    • Klausimai/Atsakymai
    • licensing
    • Mokymo vadovėliai
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Lietuviškai Lietuviškai
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Slovenčina Slovenčina
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Right-Click Menu
      • Shader
      • Commands for Sculpt room
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Right-Click Menu
      • Shader
      • Commands for Sculpt room
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Commands for Retopology room

604 views 0

Written by Carlos
October 2, 2022

This section of tools allows you to create a newly retopologized mesh. Each tool in the retopology section will be covered here, as well as most of the commands for each tool.

You may notice that some tools have cross-over with similar commands from one tool to another.
Please be aware of this while using the retopology tools.

Selecting Add, Quads, Point/Faces, Cap, Strokes, Primitives, RFill, and UVpath Commands


Auto Retopo: Click RMB over the object in the scene, choose the Auto-retopo, the resulting mesh will appear in the retopo room.
Transform: Transform selected faces/vertices. If nothing is selected entire mesh will be transformed.

  • 2-Axis Transform Widget: Transform Gizmo Widget that allows scaling along two axes
  • ‘ simultaneously.

Snap: This snaps the retopologized mesh to the underlying voxel or reference model. Many times, after creating topology, you may desire to modify the underlying voxel model. The changes will produce a non-correspondence between the “base” mesh and the Retopo mesh. The “Snap” function will align the two once again.
Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
Relax: This relaxes the current retopologized mesh, which can aid in “snapping” your topology to the “base” model used as a guide.
Import: Imports a mesh you can use as a basis for a new topological arrangement or be modified with Retopo tools.
Export: This lets you export your retopologized mesh in .OBJ, .LWO, .STL and . PLY formats.
Subdivide: This tool is self-explanatory. It subdivides the mesh. For example, each polygon is divided by 4.
Smooth (CC): Subdivide and smooth the whole current group with the Catmull-Clark subdivision.
Delete mesh: This will clear all topology in the scene.
Symmetry: Using the settings in the “Symmetry Panel” (S key), a symmetrical copy of your Retopo mesh will be created. Use this with the Retopo menu’s “Apply symmetry” commands.
Unwrap: Fit all islands onto the UV map.
Store Selection:
Load Selection:
Clear Selection:
Save Contour: This command allows you to save contour in real scale as EPS or DXF for further laser cutting. The length of lines corresponds to the geometrical length. It is helpful if you want to cut shapes using a laser cutter and glue parts together.
StemCell: Automatic functions have been added to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid.

Point/Faces Special:

Clear Points: Clear all Points generated by this tool.

Strokes Special:

Clear: Clear all drawn lines from the mesh.
Smooth: Smooth all drawn lines on the mesh.
Delete: Delete the selected stroke. Use LMB to select a new stroke.

Primitives Special: Primitives meshes are listed on the Top Bar for selection.

Select Commands by tool


If you use Select and Select Path

Expand: Expand the area of selected elements.
Contract: Contract the area of selected elements.
Transform: Transform selected faces/vertices. If nothing is selected entire mesh will be transformed.
Free Extrude: Extrude in any direction. Remember that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
Cut Edges: Cut edges on equal chunks. Type amount of divisions of each edge.
Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. If you are in the “Select” tool in vertex mode, only selected vertices will be affected.
Scale: Scale selected Islands or entire mesh. Each connective cluster will be transformed separately.

  • Scaling Percentage:
  • Scale Uniform:
  • Axial Scaling:
  • Radial Scaling:

Relax: Relax the entire retopo mesh or subset. If you are in the “Select” tool in vertex mode, then only selected vertices will be affected.
Rotate CW: This will rotate the selected edges clockwise.
Rotate CCW: This will rotate the selected edges counter clock-wise.
Extrude: Extrude selected edges.
Split: Several Select edges, then click Split. Move the mouse over the edges to specify the split position, then click to split. You may use the INSERT key to trigger this tool and split selected edges.
Collapse: Use BKSP to collapse selected edges.
Delete: Use the DELETE key to delete selected edges.
Edge Loop: Press L to select an edge loop. Select two edges on one edge loop to limit the effect.
Edge Ring: Press R to select an edge ring. Select two edges on one edge ring to limit the effect.
Sel Sharp: Select sharp edges. Select Edge Options:

  • Select Edges marked as sharp
  • Crease Angle: Angle between faces.
  • Only Current Group
  • Only Current UV-set

Bevel: Bevel selected edges.
Set Seams: Mark selected edges as seams (in UV Preview Window).
Mark as Sharp: Mark selected edges as sharp. Normals will be split along that edges.
Clear Sharp: Clear sharp edges. Normals will not be split.
Store Sel.:
Load Sel.:
Clear Sel.:
Bridge: By selecting two edges, you can create a face.

If you select entire mesh


Import: Import retopo mesh.
Export: Export retopo mesh.
Subdivide: Subdivide retopo mesh.
Clear: Clear retopo mesh.
Symmetry: Apply symmetry to the mesh.
Unwrap: Fit all islands onto the UV map.
Save Contour: This command allows you to save contour in real scale as EPS or DXF for further laser cutting. The length of lines corresponds to the geometrical length. It is helpful if you want to cut shapes using the laser cutter and glue parts together.
SteamCell: Now 3DCoat 2025 added the StemCell command to ensure that your models meet all requirements without having to check them manually.
With one click, the Stem Cell Validator checks and corrects your work against TurboSquid guidelines.

The following functions have been added to help you make your 3D model compatible with the StemCell 3D modeling specification on Turbosquid.

These functions are implemented as a C++ script inside the 3DCoat program. When you click a certain button, the process of checking the 3D model in different 3DCoat rooms for compliance with the corresponding certificate is started. This process runs in a semi-automatic mode. When the script sees a discrepancy with the StemCell certificate, it stops, issues the appropriate messages, and offers you to take manual actions to correct the necessary errors. After you correct the errors at this stage, you need to restart the entire process from the very beginning. In this way, you go through all the stages of checking the 3D model and at the end you get a set of files that need to be uploaded to Turbosquid, so that your model receives the status StemCell Certified.
To start this process with your 3D model please import it below and then press Start button.

UV

Mark Seams: Mark seams on the UV-Map. CTRL+LMB unmarks a seam.
Edge Loops: Mark entire edge loops on the UV-Map. Use CTRL+LMB to unmark them.
UV Path: Put path along the shortest path (under certain criteria) between several points. Click to add points or split lines, use RMB, or double-click to remove points. Press ENTER to mark seams, and CTRL ENTER to delete seams. Use different criteria to adjust path flow.

UV Commands

UV Settings: Set up the island’s packing area and minimal distance between islands.
Clear seams: Clears only the seams of the current mesh.
Auto seams: Clicking this option creates all the required seams automatically, using a best-guess approach based on the shape of the object. Newly created seams can still be selected or removed using the ‘Mark seams’ work mode. It will essentially create seams automatically with a “best guess” on what edges to select as the seams.
Sharp Seams: Set seams in dependence on the angle between faces. It is useful for hard surface UV mapping.
Unify UV: Move all faces to the current UV set. If needed, delete the remaining empty UV sets using “Delete unused UV-Sets”.
Unwrap: Fits all clusters into the UV space.
AutoMap: This is the same method of unwrapping as used in the import dialog for automapping. It is planar mapping with a test of clusters self-intersection. This method is the most stable and eats any (even nonmanifold) geometry but creates too many islands.

Pack UV: This will pack all unwrapped UV clusters onto the UV map, according to a guide “rectangle”, which you define. When this operation is complete, you can then edit the islands on the UV map. At this point, you can perform many essential functions which require a UV map.
Shuffle/Pack: Pack the current set of UV islands in the UV set; overlapping islands will be shuffled. No unwrapping is performed; only packing will be done.
PackUV2: Pack UV islands without rotation and flipping. They will be only scaled and moved for better packing. Press CTRL to shuffle.
Auto Scale: Auto scale all islands to equal proportions between square in space and square in UV-set.
Update Islands: When you have an existing island and further mark a seam on that island, causing it to become two, you will need to perform the “Update Islands” command to carry that information to the UV Preview Panel so that you will then have those two UV islands selectable, in the UV Preview Panel.
Update island connectivity. If you have marked or erased several seams on the mesh, UV-Map will not be broken into islands immediately. You need to update islands to split or connect existing islands.
Save: Save UV information to a file. This option saves the marked or unmarked seam and cluster information in the current scene so it can be edited later. It does not export the final UV-Map. Use the ‘Import/Export textures’ dialogue in the File menu.
Load: Load previously saved UV information from a file.
Save contour: This command allows to save contour in real scale as EPS or DXF for further laser cutting. The length of lines corresponds to the geometrical length. It is helpful if you want to cut shapes using a laser cutter and glue parts together.

If you select UV Path

Clear: Clears the selection.
Invert: inverts the selection.
Rotate CW: This will rotate the selected island clockwise.
Rotate CCW: This will rotate the selected island counterclockwise.
Flip U: This will flip the U of the UV map.
Flip V: This will flip the V of the UV map.
Relax: Applies light smoothing across the selected cluster (or island) to relieve stretching or pinching.
Cloth Relax: Relax UV islands so that opposite edges on seams will get almost the same length and the same relation between edge length in space and edge length in UV space. This may be useful for making real things – cloth and soft toys.
To ABF: The newer, more advanced form of Unwrapping best suited for organic meshes.
ABF (Angle Based Flattening) Unwrapping is one of the UV unwrapping methods in 3DCoat, used to unwrap selected islands. This method is particularly suitable for organic meshes.
By using ABF unwrapping, it is possible to achieve a natural UV unwrapping based on the shape of the model.
In the Retopo, Modeling or UV Room toolset, you can use the “Selected -> To ABF” command to unwrap the selected islands using ABF.
To GU: Unwrap selected islands with 3DCoat’s proprietary Globally Uniform UV unwrapping method.
‘GU Unwrap (Globally Uniform UV unwrapping) is one of the unique UV unwrapping methods in 3DCoat. This method aims to minimize distortion in the polygon’s surface area, but there is a possibility of increased distortion in angles. To GU Unwrap the selected island, use the “Selected -> To GU” command in the UV, Modeling or Retopo Room toolset.
To LSCM: The older, more traditional form of Unwrapping, which may be more compatible with external 3D applications.
LSCM (Least Squares Conformal Maps) unwrapping is one of the methods used in 3DCoat to unwrap selected islands. This method is known for its high compatibility with external 3D applications.
By using LSCM unwrapping, you can create UV maps while preserving the shape of the model. In the Retopo, Modeling or UV Room toolset, you can use the “Selected -> To LSCM” command to unwrap the selected islands using LSCM.
To Planar: Uses Planar projection for Unwrapping selected UV Islands.
To Strip: This method is intended to unwrap the stripe of polygons into a straight line.
Hide: Hide selected faces.
Inv. Hidden: Invert hidden faces.
Unhide: Invert hidden faces.
Unhide all: Unhide all hidden faces.
HD Expand: Expand hidden area.
HD Contract: Contract hidden area.

Copy UV: Copy island to clipboard (use CTRL+C). You may select another island and paste it there. In such a way, you will exactly put one island over another one.
Paste UV: Paste the UV island that was previously copied. You need to select one island, press CTRL+C, select another island with the same topology, and press CTRL+V. In such a way, you will put exactly the first island over the second one.

Tutorials


Retopo Workspace Pt.6 (Commands Section): This video covers the Commands section of the Tool Panel in 3DCoat’s Retopo Workspace.

Quick Start: UV Packing Tools

Was this helpful?

Yes  No
Related Articles
  • 3DPrint
  • Nodes
  • Create brushes based on Curves
  • Baking guide
  • Autopo Baking guide
  • Light Baking Tool
Previously
UV Tools
Up Next
AUTORETOPO

On This Page: [hide]

Selecting Add, Quads, Point/Faces, Cap, Strokes, Primitives, RFill, and UVpath Commands

Select Commands by tool

If you use Select and Select Path

If you select entire mesh

UV

UV Commands

If you select UV Path

Tutorials

AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat