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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
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      • Top Bar for the Painting
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        • The Blending Panel
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        • Virtual Mirror Mode
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        • Baking guide
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        • Select geometry
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Splines model creation
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      • Comparison of different roughness values
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      • Turntable
      • Fakebake the lighting -non PBR-
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      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
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        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
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Live Booleans

558 views 0

Written by Carlos
October 25, 2023

At its current stage, it works only with voxel volumes.

Add the child volume to any volume in the scene, press RMB over the child, and see the “Live..” items.

Sculpt tree

Or press RMB over any model on viewport to select Live Booleans.

RMB over a mesh

This video provides an updated overview of the Live Boolean toolset in 3DCoat’s Sculpt Workspace and briefly demonstrates using Soft Booleans also.

In the scene, you will see a preview; small, narrow holes are possible, but the exported mesh is watertight.

Live booleans now work correctly during any sculpt changes, just on-the-fly, also the collapsing to regular mesh available via RMB->Collapse boolean tree.

If you ghost the volume that participates in live booleans, it becomes visible (but still cuts the parent). This way you may see and sculpt it (enabling ghost picking & acting).

  • Live Booleans moved to own section in the RMB menu.
  • Live booleans may be correctly bound to hotkeys.
  • Baking supported for Live booleans.
  • Correct picking, so retopo is possible.
  • Correct painting over boolean volumes.
  • Undo for live booleans, Union as one of live boolean operations.
  • Correct export for 3d printing with live booleans. Merge visible/subtree to surface/voxels works correctly as well.
  • Click over LB icon disables it (to view object as is), RMB shows the quick menu to change the boolean operation type.

Any complex hierarchical boolean combinations allowed, union support, correct work with instances (instances may not work with LB, but at least instancing stops if booleans are used).

To “bake” or “apply” it so it’s finalized you just drag the layer with the live boolean to the parent layer while holding: Shift = add mode , ctrl = substract mode

Tutorials


Tags:boolean

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