Overview: These nodes serve as an example of how easily shaders can be ported from ShaderToy to our node system, since our nodes are written in a language based on GLSL.
Note
Nodes in this category are ports of popular shaders from Shadertoy.com. They generate complex and beautiful procedural effects (noise, waves, plasma) based on mathematics.
3dSimplexNoiseWorms
Description: Shader 3dSimplexNoiseWorms, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
CrookedBricks
Description: Shader CrookedBricks, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
Looping3DNoise
Description: Shader Looping3DNoise, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
NoiseWave2D
Description: Shader NoiseWave2D, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
TexturedTorus
Description: Shader TexturedTorus, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
VoronoiMetrics
Description: Shader VoronoiMetrics, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
Outputs:
- Center (Color (RGBA))
- Cell (Color (RGBA))
- Sharp (Color (RGBA))
WaveletNoise
Description: Shader WaveletNoise, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
circles
Description: Shader circles, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
- Noise (Number (Float))
- Blur (Number (Float))
- fragCoord (2D Vector)
Outputs:
- DistanceToPoint (Number (Float))
- ColorID (Color (RGBA))
plasma
Description: Shader plasma, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
voronoi
Description: Shader voronoi, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
voronoi2
Description: Shader voronoi2, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
- blur (Number (Float))
- noise (Number (Float))
wood
Description: Shader wood, ported from Shadertoy to create complex visual effects or noise.
Inputs and Settings:
- Projection (Dropdown): Options: UV, Top, Left, Front
Italiano
English
Українська
Español
Deutsch
Français
日本語
Русский
한국어
Polski
中文 (中国)
Português
Suomi
Svenska
中文 (台灣)
Dansk
Slovenčina
Türkçe
Nederlands
Magyar
ไทย
हिन्दी
Ελληνικά
Tiếng Việt
Lietuviškai
Latviešu valoda
Eesti
Čeština
Română
Norsk Bokmål