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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
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        • Bake Paint menu
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        • Virtual Mirror Mode
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        • Autopo Baking guide
        • Baking guide
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        • Add Geometry in the retopology room
          • Strokes tool in Retopology
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Volumetric Painting
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        • Right-Click Menu
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        • Splines model creation
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      • Comparison of different roughness values
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      • Turntable
      • Fakebake the lighting -non PBR-
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      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
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        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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Opacity & Transparency

874 views 0

Written by Carlos
May 12, 2023

You can paint transparency just by erasing on layer 0 or erasing on a layer and hiding layer 0. When you export the transparency map will be in the alpha of the exported Color texture.
When you hide Layer0 every color you paint in any of the layers is considered the transparency map.

Think opacity as RBGA color alpha value. To get opacity variation (add semi-transparent material, etc) you only need to paint with alpha value. Then when you hide layer 0  now you see semi transparent or full transparent with the layer color alpha value.

Or you can set layer opacity , eg if you set layer 1 opacity value as 0.3,  then hide “layer 0” now you should see 0.3 alpha color of the layer. (semi transparent)

The reason why 3DC coat keep “layer 0” as visible:  it make user easy to color (overwrite layer 0) mesh. (layer 0 keep alpha as 1.0 (no transparent)  and color perfect 0.5 0.5 0.5 RGB). If there is not layer 0, you may not see any surface until you import map, or actually paint on surface in another layer. it make difficult to paint.

After paint or add smart material with alpha value, hide layer 0, then export color (diffuse/albedo)  map as RGBA (png, tiff etc). Then the exported color map keep alpha value. Or you can choose option to export “Black and white opacity” map with RBG color map.

Use alpha value of color or export as opacity map (black and white)  depend on which render application you may use.  

If you can not get any transparent, even though you change layer 1 opacity as 0.5 etc, maybe you have another top layer which paint over. Or you may change “color blend “way  (in layer panel , you can choose how color will blend with below layer. Default = Standard blend)

Also can add color with opacity (alpha) with use stencil freeze mask, or use Smart Material with add mask.

If it is only view render issue, you only need to set “backface Culling as OFF” and “Correct alpha ordering” in view menu. Like this:

getalpha.thumb.JPG.59b73583b75cffe5b91777dddc57fbce.JPG

Mask with layer

Dont forget about some interesting layer attributes such as “LOCK LAYER TRANSPARENCY” and “MASK WITH LAYER…” plus actions such as “FREEZE PAINTED PIXELS” or “FREEZE TRANSPARENT PIXELS” under Layers menu (you can tweak the brush transparency as well).

Example: first “ERASE” Layer zero, draw a few grass strokes (a grass material or maybe just a silhouette) and then “LOCK LAYER TRANSPARENCY”: now every other spec/color stroke (in the same layer) will only affect the pre-painted grass.
Plus you could use this layer as a mask for subsequent Layers. This way the “Grass Layer” will be the transparency layer for all the others. Don’t forget to play with “FREEZE PAINTED PIXELS” or “FREEZE TRANSPARENT PIXELS” (& remember to export as a psd!. Extract an alpha in photoshop or in Maya you just need to set the PSD file attribute “Use as alpha” to “transparency”)

The leaf was painted with only one stroke (notice that there is a MASK texture and material: height,color and roughness)

Tags:transparency

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