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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
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        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
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        • Edit menu
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          • Texture Baking Tools
        • Hide
        • Bake Paint menu
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      • Top Bar for the Painting
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        • The Blending Panel
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      • Exporting from the Painting Room
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      • UV Left tool panel
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      • UV workflow example
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      • Exporting from the UV Room
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        • Virtual Mirror Mode
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        • Autopo Baking guide
        • Baking guide
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          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
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        • Autoretopology Guide
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        • Right-Click Menu
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        • Surface tools on Voxels
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        • Volumetric Painting
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          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
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    • Simplest
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
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    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
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Commands for Sculpt room

373 views 0

Written by Carlos
September 27, 2022

There are only a small number of commands in the sidebar, but they are all very important.

Res+


Use this to add polygon resolution only when you have exhausted the ability of the current resolution to add sufficient detail to your sculpture.

Increase resolution


Increasing the resolution will effectively double the number of polygons the current object layer has. This allows for a layer to have much more detail at higher resolutions. You can view the resolution of a layer, in the Sculpt Tree, directly before the layer’s name. If it has just the name, then you will know that it is at its base resolution and has not been increased.

Resample


Resample: This presents you with a dialog that allows you to adjust the resolution of your model “up or down”, as you require.

Clear


It will clear all polygon information from the current layer. This is useful when you wish to keep the current layer’s name and resolution but not the voxels.

Smooth all


Smooth all: Performs smoothing of everything on the current sculpt layer.
Will uniformly smooth (or relax) all of the faces of the currently selected object layer in the Sculpt Tree.

You have some options that just are not compatible with volume mode so that’s the reason why these options are not currently available for that particular mode only in surface mode.

Tangent smoothing: attempts to preserve shape while refining polygon structure to be more evenly distributed.
Skip this dialog next time, just smooth once: If this option turned ON this dialog will not appear. Smoothing will be performed just once. You may get the dialog back in Edit->Preferences->Tools.

Edges relax (available on Surface mode)


Only working on Surface mode, this tool relax the open edges of the surface mesh (holes boundaries).

Multiresolution on Surface mode


This feature Works only in surface mode so you need to switch to the surface mode and you can see that new buttons have appeared in the toolbar. If we click one of them to 3DCoat offers us to open the multi-resolution panel. If we click yes then the multi-resolution panel will open also you can find this panel among the windows tabs.

UP Step UP with the multiresolution, and add the new subdivision layer if you are on the highest one.
DOWN Step DOWN with the multiresolution (if it exists).

StemCell


Now 3DCoat 2025 added the StemCell command to ensure that your models meet all requirements without having to check them manually.

With one click, the Stem Cell Validator checks and corrects your work against TurboSquid guidelines.

Tutorials


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Related Articles
  • 3DPrint
  • Nodes
  • Create brushes based on Curves
  • Right-Click Menu
  • Baking guide
  • Autopo Baking guide
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Splines model creation
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Vector Displacement

On This Page: [hide]

Res+

Increase resolution

Resample

Clear

Smooth all

Edges relax (available on Surface mode)

Multiresolution on Surface mode

StemCell

Tutorials

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