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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Brush engine

574 views 0

Written by Carlos
August 8, 2023

This new brush engine lets you modify controls for the sculpting tools. You can also build new brushes or modify existing ones fine tuning to fit your needs.

3DCoat will remember the last settings you had for a given brush

Buildup mechanism for sculpt brush Engine


Buildup and non-buildup brushes act the same; the difference starts when you will stroke the same place many times:
– Non-buildup reaches some height limit; buildup grows infinitely (but slowly) if the modifier allows.
– The voxel color is applied to many tools: Blob, spike, snake, muscle, primitives, etc.
– You may now sculpt and paint simultaneously with all Voxel Brush engine-based brushes.
– All surface brushes based on Brush Engine got new parameter -> the influence area customization.
It is important to limit the brush influence in tight areas.

Render influence area: there may be times where you want to see a 3D preview of the area that’s being influenced you can check that. Some people may find that a little bit too obtrusive or distracting so you can uncheck that at any point.
Next is customized influence that’s going to allow you to squash or scale the top half or bottom half of that sphere as it either extrudes from the surface or is extended beneath the surface.
You can see how the top half is squashed based on the percentage set in the parameter.

Modify brush parameters for the sculpting tools.


There are a wide variety of brushes, each with a unique property.
To access Tool options, you need to click Edit brush parameters.

Brush options for voxel & surface tools


Only available on Voxel Mode you can find this options:
– Voxel Paint: You may now sculpt and paint simultaneously with all Voxel Brush Engine-based brushes.
– Act as Vox Hide: any Voxel Brush Engine brush may be used as the Vox hide brush; just enable the very visible option in the brush.

– Modify Connected:
– Post-smooth:

Tool Options Menus


– Subdivision: This option is not supported if Modify connected is enabled. Uncheck “Modify connected”.
– Brush Stroke: How sculpted stroke is applied.
– Misc Settings: Principally new buildup mechanism for Clay Engine. Now buildup and non-buildup brushes act the same; the difference starts when you will stroke the same place many times. Non-buildup reaches some height limit; buildup grows infinitely (but slowly) if the modifier allows.
– Sampling: How stroke position is applied.
– Modifiers: let you build your brushes.
Smooth (surface) brush mode: The voxel brush works similarly to surface brushes in this mode.
Smudge: Pull the surface along the trajectory.
Pinch: Pull all vertices toward the center of the brush.
Rotate: Rotate the surface under the brush.
Side shift:
Angulator: The Angulator picks two points – one on the left and one on the right side of the brush. Then it builds two planes from that point and snaps the surface to the closest plane. Also, it adds a little pinch to underestimate the sharpness of the angle.

Alphas: The Alpha controls the shape of the brush. Alpha is a grayscale intensity map.
Add Brush Modifier: there are two selection methods, use what already exists in the alpha library or procedurally create new ones using the curve editor.

Switch on “Use current alpha” to access the library of alphas (T hotkey).

Switch off to use new procedural alphas.

Tutorials


New clay engine tools: Discord:   / discord   Instagram:   / tenitskyart  
Artstation: https://www.artstation.com/tenitsky

Dam Standard Brush Equivalent in 3DCoat: This video demonstrates 2 brushes in 3DCoat that are the closest equivalents to the Dam Standard brush in ZBrush, for those artists who have experience in the application.
A few tips are added regarding the usage of “Remove Stretching,” “Auto-Subdivide (dynamic subdivision beneath the brush) and the Magnify SL brush…which may often be used in conjunction with the Pinch Brush in 3DCoat.

Tags:Sculpt brush engine

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Sculpt Brush options

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Buildup mechanism for sculpt brush Engine

Modify brush parameters for the sculpting tools.

Brush options for voxel & surface tools

Tool Options Menus

Tutorials

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