Overview: Layer nodes provide access to 3DCoat PPP layers. They allow your procedural material to interact with and retrieve color, depth, and material data from layers located below the current one, enabling complex multi-layered blending.
inLayerBytes
Description: Retrieves data from lower material layers as packed bytes.
Outputs:
- LayerBytes (4D Vector)
- SpecularMask (Number (Float))
- Gloss (Number (Float))
- Metall (Number (Float))
inLayerColor
Description: Retrieves the base color from previous (lower) texture layers.
Outputs:
- LayerColor (4D Vector)
inLayerFloat
Description: Retrieves numeric values from previous (lower) layers.
Outputs:
- LayerFloat (4D Vector)
inLowerLayers
Description: Gathers a complete material from all layers below the current one.
Outputs:
- result (Material)
- metalness (Number (Float))
- gloss (Number (Float))
- displacement (Number (Float))
- Opacity (Number (Float))
- AlbedoColor (Color (RGBA))
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