Menu Script commands:
Run Script: Execute Script.
Create Your Script:
Create new Core API Script: The core API script is a compliable C++17 program that works on the full native C++ speed. This is far more than just a script; you may make even time-critical and multithreaded tasks and customize the 3DCoat in-depth, creating principally new functionality and tools.
The Core API documentation:  Core API script is a compliable C++17 program that works on the full native C++ speed. This is far more than just a script; you may make even time-critical and multithreaded tasks and customize the 3DCoat in-depth, creating principally new functionality and tools.
Scripting Manual: information on how to write Scripts.
View Execution Log: Open the execution log in an external text editor. The log is placed in the user documents folder \\3DCoat\UserPrefs\Scripts\log.txt
Start Record Script: Recording Script in an external text file. The file is placed in the user documents 3DCoat installation folder UserPrefs/Scripts and will write to the script history after running.
RMB over the script in the Script menu allows to create the 3dcpack to distribute your script

UnGhost All Script: The Script is directly downloadable from this link.
To install it, simply copy the “unghost.txt” and “unghost.xml” files to the following directory:
“\3DCoat\UserPrefs\Scripts\ExtraMenuItems\”
the path in the .xml Command tag should be relative to the 3dc Prefs folder. In V4 it’s
<Command>script:Scripts/ExtraMenuItems/scriptName.txt</Command>and in 2022 the prefs were moved deeper:
<Command>script:UserPrefs/Scripts/ExtraMenuItems/scriptName.txt</Command>
Scripting Manual and documents
3DC uses Angelscript as a programming language.
Here you can find the online manual:
Manual .pdf can be found inside the default installation folder C:\Program Files\3DCoat-2022\UserPrefs\Scripts
Scripting Primitives and Classes

Added a Script command generator in the primitive tool, Sculpt, and Retopo rooms: You can save your actions in a script file, change your primitive parameters in the script and run it again.

New Script Classes for Modeling/Retopo Primitives: Added the support of Modeling/Retopo primitives via Scripts. You can create Modeling/Retopo primitives using the script interface, control primitive parameters, and add and delete the primitives from the Retopo scene.
Added the Record Script button in the top menu: The button changes the color depending on the record state. If the button is red, the script is recording; the blue button indicates that the recording is stopped.
Access to live booleans via the python/CoreAPI.
Record Script in Retopo Primitives 1
Record Script in Retopo Primitives 2
Scripts example
Batch Layer Renaming Script: By Anton Tenitsky.
 Magyar
 Magyar  English
 English Українська
 Українська Español
 Español Deutsch
 Deutsch Français
 Français 日本語
 日本語 Русский
 Русский 한국어
 한국어 Polski
 Polski 中文 (中国)
 中文 (中国) Português
 Português Italiano
 Italiano Suomi
 Suomi Svenska
 Svenska 中文 (台灣)
 中文 (台灣) Dansk
 Dansk Slovenčina
 Slovenčina Türkçe
 Türkçe Nederlands
 Nederlands ไทย
 ไทย हिन्दी
 हिन्दी Ελληνικά
 Ελληνικά Tiếng Việt
 Tiếng Việt Lietuviškai
 Lietuviškai Latviešu valoda
 Latviešu valoda Eesti
 Eesti Čeština
 Čeština Română
 Română Norsk Bokmål
 Norsk Bokmål