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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
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      • Exporting from the Painting Room
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      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
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      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Right-Click Menu
      • Shader
      • Commands for Sculpt room
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
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  • Free 3DCoatPrint

Brushes general use

1993 views 0

Written by Carlos
September 19, 2022

How alpha works


The Alpha is a grayscale intensity map that controls the shape of the brush.

Use the “T” key quickly access the Alpha Panel. This panel list by folders brushes within 3DCoat.

  • You can add your own brushes in TGA, PSD, or ABR format (the pen format used in Adobe Photoshop).
  • Press on the “Folder” icon to add it. The brush added will appear in the list of brushes available.
    You can also use a 3D model as a brush.
  • A brush can be 8 bit depth color, and provided image could contains an alpha channel. In this case, the alpha channel will be used as a mask for depth.
  • If you use the Edit Ext. option, when you return to 3DCoat, will automatically convert your 16-bis alpha into 8-bits.
  • If you want to work with 16 alpha bit, use PNG, TIF or EXR only. To modify the alpha use edit as 16-Bit TIF.
  • All other extensions like PSD, JPG, etc will be automatically converted to 8-bits. 3DCoat only accepts TIF, PNG, EXR to maintain the 16-bits.

Many software can not full support Tiff layer channels. Only Photoshop and Gimp can manage Tiff alpha as brush editor.

Sequence paint with multi-alpha


You can use the Shift or Ctrl key to select multiple alphas for the brush to use one at a time.

You will need to manually select each alpha from the Brushes Panel to do multi-alpha painting.
The order in which you shift+select them matters.

Select several brushes at the same time (shift+LMB) and paint to sequence paint.
Using CTRL or SHIFT to select several pens, you will see several pens selected in the preview.

Brush radius


In order to change the Brush radius, use keys “[“ and “]” or the mouse wheel (provided the correspondent adjustments were made in the Preferences menu).

If you wish to rotate brush by mouse instead by hotkey, can set it in “Camera->Customize Navigation->ActionType: Start Pen Rotation”. This can be any combination you want, even “SHIFT+mouse move”.

Depth Pressure


To change depth, press “-” and “+” or the mouse wheel (provided the corresponding adjustments were made in the Preferences menu). You can do the same using sliders in the top pen panel.

Smooth


First, press SHIFT and draw again. You will see the surface getting smoothed.
Change the smoothing intensity using the “Smoothing” slider.

Straight Lines


First, press and hold on LMB, then press SHIFT and draw again. Then you are able to draw very straight lines, just like the way in Photoshop. Click CTRL and draw – Cavities are drawn.

Rotate a Brush



You can see the red line rotating on the Brush cursor when “(“ or “)” is pressed. If you choose an asymmetrical Brush shape, then this rotation shows the Brush orientation.
You may use hot keys “(“ and “)” or the mouse wheel (under correspondent settings in the Preferences menu) to rotate the pen counterclockwise or clockwise accordingly. Parameters of rotation range from 1 to 360 degrees.

The Brush (or Alpha) panel allows you to select images that can be used to create different brush profiles.
These are “profiles” that affect both the depth of the Brush application and the shape of the “bristles”.

Each 8 bit brush includes 4 Layers as Painting channels


In 3DCoat, 8 bit Alphas consist of four painting channels, and each “Brush” includes 4 Layers that arrange themselves into Color-Transparency, HeightMap, Specular and EraseMask.
Read all the specifications on this document.

The order of these Layers in the external editor is important. Looking at each of these individually:

  • Color/Transparency
  • Height/Depth
  • Specular
  • Erase Mask

So each Brush can paint multiple channels at the same time if you choose to. Making them less of an “Alpha” and more of a multi-channel image brush tip.
We maintain the term “Alpha” to keep with the industry standard terms.

Brush Alphas can also be built from 3D object files, extracting the height map based on the model view.

Choose a Brush you like from the list of icons. Press on the “Folder” icon to add more.
You can add your own Brushes in TGA, PSD, or ABR format (the format used in Adobe Photoshop).
The Brush added will appear in the list of Brushes available. You can also use a 3D model as a pen.

A brush can be 8 bit colored, provided the image contains an alpha channel.
In this case, the alpha channel will be used as a mask for depth. Use CTRL or SHIFT to select several brushes, you will see several brushes selected in the preview, these will be used randomly.

Brush Right-Click Options


Right-clicking on any unselected Brush alpha invokes a comprehensive list of alpha editing functions.

Brush Options Opens the “Brush Options” panel.
Delete Brush: Deletes the selected Brush.
Save to PSD/TIF: Saves the selected Brush alpha to either file format.
.PSD is more intuitive, while .TIF is more precise, giving you more channels to save and manipulate elsewhere.
.TIF can contain seven channels – RGB, alpha, height, specular, and the “Erase mask”.
Load from PSD/TIF: This replaces the alpha that has been right-clicked on with an of your choice, save in either the .psd or .tif formats.
Edit in the external editor: Creates a “live” connection between 3DCoat and the external editor you have specified in the “Preferences” section (The default editor is Photoshop).
Selecting this option opens the specified editor, and any changes you make and save from the editor are automatically loaded back into 3DCoat.
Edit as 16-bit TIF: This allows you to save in 16-bit format rather than 8-bit. Using this option causes the Brush to be saved as a .psd file, allowing it to be reloaded automatically each time it is edited and saved in the external editor.

Brush Drop-Down Menu


On the right side of the tab, you’ll see an arrow pointing down. This opens a set of functions allowing you to view and change the current Brush Settings, Add and Create new Brush Folders, Add Brush “Packages” as well, and choose a display size for your Brush.

  • By clicking this, there will be many more advanced options:

Refresh Brush Preview: Refreshes the Alpha icon.
Brush Options Panel: Opens Brush Options Panel.
Add New Folder: This allows you to choose a pre-defined folder of alpha shapes to be added to the “Folder” list.
This option will allow you to copy the Brush (that you right-click on), to a folder named in the “Folder List” you have previously defined. All the “New folder” names you have defined will appear here.
Add Existing Folder: Allows you to choose a single brush from a folder, thus adding all the brushes in the folder to be included in the folder, now with the name of the chosen file, which is then listed in the “Folder” selection list.
Add pictures from an existing folder: A new Brushes/Strips folder with the same name will be created. Select at least one file to automatically add all the files from the folder to the list.
Add Brushes from package: Adds Brushes that have been packaged into a “Penpack” file format.
If you want to create your own package and share your custom Brushes, please RMB and use the command create .penpack.
Folder: Select a folder with Brushes. A selection list of all folders you have enabled 3DCoat to access. The icons from this chosen folder will be visible in the “Brushes Panel”.

Icon Size: You can also change the size of the icons to the size specified.

  • Tiny: Sets the alpha icon set to a very small size.
  • Normal: Sets the alpha icon set to the default size, as seen when the program opens for the first time.
  • Large: Sets the alpha icon to a size larger than the default size.
  • Huge: Sets the alpha icon set to a bigger size.

Tutorials


Replicating Objects on Model Surface: This video begins a demonstration of various techniques one can use to create an object in 3DCoat, and either generate a 3D Brush alpha from it or replicate instances of it along the surface of another object.

How drag your alphas in 3DCoat: A quick explanation of how to use alphas in 3DCoat.

Brush Preview Options: This video demonstrates Brush Preview options in 3DCoat.

Creating Custom Brush Curves & Move Stamp Brush: This video demonstration covers two new features in 3DCoat. Including the ability to create your own brush alpha using a Curve Profile Editor and then the new Move Stamp Brush (in the E-Panel). This allows you to preview the result yet move it about the model until you’re happy with the placement.

Custom clipped decals: quick video tutorial about a neat little feature texturing and painting.
Basically you can create especially Alpha cropped decals of any kind for texture painting.
Basically what you got to do is it’s not like a regular PNG or Targa or whatever that you would load in as a 512×512 or 1024×1024 image, you actually have to set up a multi layered PSD in Photoshop.

Square Brush Alpha Support: This video demonstrates the support for square brush alphas in 3DCoat. When loading images/brush alphas in for the first time, you don’t need additional steps.
This video focuses on getting previously loaded brush pallets to utilize the new support.

Hotkey access to Brushes and Panels: This video demonstrates the ability to use hotkeys to bring panels and pallets directly to your cursor and how to keep 3DCoat from switching to different brush packs when choosing a different brush or tool.

Installing Brush Alphas: This video is part 1 of 2 that covers the various methods of installing Brush alphas, individually or as brush packs. This includes a brief demonstration of creating your own brush alpha with a 3D model.

Tags:alphasbrushes

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Create alpha brushes and decals

On This Page: [hide]

How alpha works

Sequence paint with multi-alpha

Brush radius

Depth Pressure

Smooth

Straight Lines

Rotate a Brush

Each 8 bit brush includes 4 Layers as Painting channels

Brush Right-Click Options

Brush Drop-Down Menu

Tutorials

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