• Slovenčina
  • Dokumentácia 3DCoat
  • Chapters
    • Úvod do 3DCoat
    • Začíname
    • Rozhranie a navigácia
    • Komponenty Brush
    • Pracovné priestory Miestnosti
    • Scripting a Core API
    • Otázky/Odpovede
    • licensing
    • Školenia
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Slovenčina Slovenčina
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
  • Dokumentácia 3DCoat
  • Chapters
    • Úvod do 3DCoat
    • Začíname
    • Rozhranie a navigácia
    • Komponenty Brush
    • Pracovné priestory Miestnosti
    • Scripting a Core API
    • Otázky/Odpovede
    • licensing
    • Školenia
  • Pilgway
  • Products
    • 3DCoat
    • 3DCoatTextura
    • 3DCoatPrint
    • PBRLibrary
  • Blog Posts
  • Store
  • Slovenčina Slovenčina
    • English English
    • Українська Українська
    • Español Español
    • Deutsch Deutsch
    • Français Français
    • 日本語 日本語
    • Русский Русский
    • 한국어 한국어
    • Polski Polski
    • 中文 (中国) 中文 (中国)
    • Português Português
    • Italiano Italiano
    • Suomi Suomi
    • Svenska Svenska
    • 中文 (台灣) 中文 (台灣)
    • Dansk Dansk
    • Türkçe Türkçe
    • Nederlands Nederlands
    • Magyar Magyar
    • ไทย ไทย
    • हिन्दी हिन्दी
    • Ελληνικά Ελληνικά
    • Tiếng Việt Tiếng Việt
    • Lietuviškai Lietuviškai
    • Latviešu valoda Latviešu valoda
    • Eesti Eesti
    • Čeština Čeština
    • Română Română
    • Norsk Bokmål Norsk Bokmål
  • Creating 3D Character Using 3DCoat
Expand All Collapse All
  • Úvod do 3DCoat
  • Začíname
    • System requirements
    • Why 3DCoat is Unique?
    • Aktivácia 3DCoat
    • Chyba pri spustení
      • Startup error Mac
    • Color management
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Štruktúra priečinkov
      • Custom documents folder
    • Rôzne formy „rozlíšenia“
    • Tablet on Window
    • Import & Export
    • Applinks v 3DCoat
      • Odkaz na aplikáciu Blender
        • Blender with the Applink in Linux
      • Blender 4.2/3/4/5 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Otvorenie dialógového okna (ponuka rýchleho spustenia)
    • Navigačný panel
    • Fotoaparát a navigácia
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigácia pomocou zariadení 3DConnexion
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Klávesové skratky
  • Rozhranie a navigácia
    • Ponuka Súbor
    • Menu Upraviť
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Predvoľby
    • Zobraziť menu
    • Symetria
    • Textures
    • Calculate
    • Menu Vrstvy
    • Menu zmrazenia
    • Hide
    • Bake
    • Krivky 2022
      • Menu Krivky
      • Curves Properties RMB
      • Vyplňte sieťovou vrstvou
      • Scale of imported curves
    • Menu systému Windows
      • Vyskakovacie panely systému Windows s kartami
      • Posúvače
    • Scripts
    • Addons
    • Capture
    • Ponuka Pomoc
    • Prispôsobenie
    • Upravte alebo vytvorte novú miestnosť
  • Komponenty Brush
    • Vrchná lišta Brush
    • Štetce na všeobecné použitie
      • Vytvárajte štetce a nálepky
      • Vytváranie alfy zo súčasného sochárstva
      • Vytvorte Brush z 3D objektu
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Ťahy
      • Vyskakovacie menu Krivky
    • Možnosti Brush
    • Obmedzovač podmienok
    • Panel pásov
    • Panel šablón
    • Inteligentné materiály
      • Pridajte nové obrázky alebo materiály
      • Pripojte inteligentný materiál k vrstve
      • Import Quixel Material
    • Ako vytvoriť predvoľby pre Brush
  • Pracovné priestory Miestnosti
    • Painting
      • Painting textúr a režimy
        • Painting na Per-Pixel
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Povrchové Painting (Polypainting)
      • Import do Painting
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Zamknúť Normály
        • Načítať nové rozloženie UV po zmenách modelu
        • DAZ Genesis models into 3DCoat
      • Ponuky pracovného priestoru Painting
        • Edit menu
        • Menu textúry
          • Nástroje na Baking textúr
        • Skryť
        • Menu pre Bake Paint
        • Výber farieb
      • Horná lišta pre Painting
      • Panel Vrstvy
        • Panel miešania
        • Layer and Clipping Masks
      • Nástroje na Painting
      • Nepriehľadnosť – transparentnosť
      • Vylaďte pracovný priestor
        • Súprava nástrojov Tweak
        • Export z Tweak Room
      • Panel náhľadu masky/materiálu
      • Export z miestnosti na Painting
    • Pracovný priestor UV
      • Horná UV lišta
      • UV Ľavý panel nástrojov
      • Panel náhľadu UV
      • Príklad pracovného postupu UV
      • Import do UV miestnosti
      • Vývoz z UV miestnosti
    • Retopológia
      • Import do miestnosti Retopo
      • Menu Retopo Mesh a Menu pečenia
        • Režim virtuálneho zrkadla
      • Bake menu
        • Treat Poly Groups as Paint Objects
        • Baking guide
      • Horná lišta
        • Vyberte geometriu
      • Ľavý panel nástrojov v miestnosti retopológie
        • Celkový účel a funkcia
        • Pridať geometriu
          • Nástroj ťahy v Retopológii
        • Retopo Tweak Tools
        • UV nástroje
        • Príkazy pre miestnosť retopológie
      • AUTORETOPO
        • Autopo guide
      • Poly skupiny
    • Sculpt
      • Sculpt Layer
      • Vyrezávať strom
      • Možnosti Sculpt Brush
      • Top Bar
      • Motor Brush
      • Podmenu Geometria
      • Vystrihnite ponuku „Kliknite pravým tlačidlom myši“.
      • Shaders
      • Voxel režim
        • Čisté vyrezávanie Voxel
        • Hustota a rozlíšenie
        • Hlinený motor
        • Nástroje Voxel
        • Povrchové nástroje na voxeloch
        • Nástroje na úpravu Voxel
        • Objemové Painting
        • Nástroje Voxel objektov
      • Povrchový režim
        • Povrchové nástroje
        • Vlastné nástroje pre povrch
        • Nástroje na úpravu povrchu
        • Povrchové Painting
        • Nástroje povrchových objektov
        • Viacúrovňové rozlíšenie
          • Multires tools
          • Multires adjust
          • Multires commands
      • Vytvarujte krivky
        • Spline krivky
        • Splines model creation
      • Vektorové posunutie
      • Nástroje na transformáciu povrchu
        • Nástroje na transformáciu Voxel
        • Instancer
        • Move
        • Pose
        • Fit
        • Reproject
        • Surface Array
      • Voxel Primitives & Import Tools
      • Živé boolovské hodnoty
      • Príkazy pre miestnosť Sculpt
      • Import do Sculpt Room
      • Export z miestnosti Sculpt Room
    • Vykresliť
      • Comparison of different roughness values
      • Funkcie panela vykresľovania
      • Gramofón
      • Falošné osvetlenie - bez PBR-
    • Factures
      • Pracovný tok
    • Najjednoduchšie
    • Modelovanie
      • Mesh Menu
      • Ľavý panel nástrojov v Modelárni
        • Pridať geometriu
          • Vybraný
        • Tweak
        • Smart Hybrid
        • UV
          • Príkazy
        • Celá sieťovina
      • Príklad loftového povrchu od Fluffy
      • Blockout od Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash - Rýchla tvorba 3D modelov
      • Create kitbash
      • Left tool panel Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Sieťka do miestnosti NURBS
    • Nodes
      • Sculpt shaders Nodes Library
  • Scripting a Core API
    • Scripting
    • Core API
    • Python API
  • Bezplatná 3DCoatPrint

Pose

459 views 0

Written by Carlos
May 12, 2025
Pose tool

You can also use Soft Selection feature for the Pose tool in the Sculpt workspace.

Pose: This tool is great for quickly changing the rotation, scale, and translation of a selection.
You can determine the selection in several ways. You can use a line, ring, or sphere, and you can even paint on it with a Brush or an object.
Check the Airbrush mode when using “Select with a pen” to increase the selection area smoothly.

After a selection is made, a special posing gizmo will appear.
Switching off Regular Gizmo, the tool has three states: Rotate, Scale, and Translate.
You can switch modes by clicking on the long red rectangular bar at the base of the gizmo. In each state, the gizmo has a set of parameters in the Tool Options Panel.

Finally, as with all tools in 3DCoat, the pose tool respects symmetry, as well as all selection modes, like drag rectangle, lasso, etc. Now, the Pose tool works on all visible objects (through all volumes).

Let’s now take a look at some of the Pose Mode parameters:

  • Freeze/Pose visibility: The opacity of the pose or freeze selection.
  • Pose Action: you have two options:
  1. Move by Gizmo.
  2. Normal Extrude.
  • Mode: The method of selection for the Pose tool.
    • Line: This mode lets you draw a line-based gradient for use with the pose tool gizmo. It starts with your initial LMB click and ends with the release of the LMB.
    • Ring: This selects a ring-based gradient. It starts with your initial LMB click and ends with the release of the LMB.
    • Sphere: This selects a spherical gradient. It starts with your initial LMB click and ends with the release of the LMB.
  • Snap to angle: Activate if you need the Snap to Angle selection.
  • Paint: Select by brushing over an element. Selecting with pen mode lets you directly brush on your selection. The pen size directly affects the selection area. Furthermore, you can also smooth your selected area by holding “Shift + LMB”. This is a great way to select things quickly if you just need tiny little details selected.
  • Note: “Paint Select” mode is very useful. With the Pose tool, you can use almost any selection method in the “E” Panel, like drag rectangle, lasso, etc. You can also subtract your selection using the normal tool while holding the CTRL key.
    • Airbrush mode: Activate airbrush mode. You can also smoothly select areas instead of having a hard-edged selection. It makes for tidy deformations around the edges of your selection.
  • Select Object: If you have multiple objects in your Sculpt Tree, this mode can come in handy. Simply click on the object you want to deform using the Pose tool, which will place the entire volume as your selection.

  • Edit Pose falloff:
  • Clear Selection:
  • Invert Selection: Invert pose selection.
  • Save Selection: Save pose selection to the file. It is recommended to use this in surface mode. If the mesh structure is changed due to voxelization, you will not be able to apply the previous store selection.
  • Load Selection: Load pose selection from the file. If the mesh structure changes, you cannot restore selection, so use it in surface mode whenever possible.
  • Smooth Selection: Smooth Pose Selection. Smooth all-in pose tool – it smooths all volumes selection if “through all volumes” is selected. Also, there are buttons 5x and 10x near the Smooth command to smooth faster.
  • Store selection to the Layer: Store Pose Selection As Layer.
  • Pick selection from the Layer: Recall Selection By Click. Press the button, then click on the layer in the scene to recall the frozen state. Use SHIFT to add the selection, and CTRL to subtract.
  • Current layer > Selection: Recall the selection from the current layer’s opacity. Use SHIFT/CTRL to add/subtract the selection.

– Use Free Form: This feature allows a lattice to deform the selected Pose area. Select from several lattice shapes to transform the Pose selection.
– Apply Transform to Gizmo: Apply Transform to the entire Gizmo.

  • Regular Gizmo: Use a regular gizmo instead of a line-based one. Below you have settings to select a control type if regular gizmo o line-based is selected.
  • Hide Gizmo: Hide the gizmo to select an area more accurately.
  • Adjust Transition Area: Adjust the area that joins un-selected and completely selected areas. It allows makes bending more accurate and natural.
  • Move Only Gizmo: Move the gizmo but don’t transform the object.
  • Leave Rotated Axes: After rotating, axes will remain in the final state. Otherwise, they will return to X, Y, and Z orientation.
  1. Pick Pivot: Click to pick the pivot point from the surface.
    • Pick Position Only: Pick the position and Y-axis from the pen’s normal; and the position, X, and Z-axis from the pen’s orientation.
    • Pick Normal & Position: Pick the position and Y-axis from the pen’s normal and position X and Z axis from the pen’s orientation.
    • Pick View Direction & Position: Pick gizmo position from the pick point, Y axis from the forward direction, X – right, Z – upper.
  • Reset Axis.
  • Reset Space: Reset the object’s local space so it will be scaled uniformly along all axes, and local axis directions will orient to global X, Y, and Z.
  • Center in Local Space: Center gizmo in local space. Axis will be oriented along the local axis if you check “Leave rotated gizmo”.
  • To Main Axis: Direct gizmo axis along the main geometrical axis of the object.
  • To Center Mass: Move the gizmo to the center of mass.
  • To Bound Center: Move the gizmo to the center of the bound box.
  • Align to View:
  • Apply Transform to Gizmo: Apply to transform to the entire gizmo.

Pose Tool Poly Groups: This video demonstrates a few new feature additions to the Pose Tool in 3DCoat 4.9.
One is angle snapping for precise linear selections. The other is Poly Group functionality built into the Pose tool.

Was this helpful?

Yes  No
Related Articles
  • Surface Array
  • Top Bar
  • Curves Properties RMB
  • Left tool panel Kitbash
  • Create kitbash
  • Color management
Previously
Move
Up Next
Fit
AI:
Hi! How can I help you?
Attention: This is a beta version of AI chat. Some answers may be wrong. See full version of AI chat