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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
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        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
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      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
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      • Importing Into the UV Room
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      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
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        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
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          • Strokes tool in Retopology
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          • Multires adjust
          • Multires commands
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        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
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    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
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      • Workflow
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
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Voxel mode

777 views 0

Written by Carlos
September 19, 2022

What are Voxels: Voxels are volumetric pixels.

The big difference that separates 3DCoat from other sculpting programs is that instead of using only polygonal meshes, it can also use voxels.

Voxels are like a 3D equivalent of pixels.

When sculpt operates over volume and allows you to sculpt without any topological constraints and make complex details from nothing. You can change the topology as you wish.

This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling.

The default voxels density is very different in printing and in 3DCoat because printing works with mm and there are 5 voxels/mm by default, in 3DCoat we have 1 voxel/mm by default.

Voxels are better for organic modeling and the initial blocking out phase while the Surface mode is better for hard surface modeling since it’s a lot easier to retain hard edges while manipulating your model.

There are a variety of tools and methods you can use in Voxel mode, which, as long as you keep your voxel layer at a reasonably high resolution and avoid operations that apply automatic smoothing, will allow you to create some pretty nice hard surface models using voxels.

Working with voxels we have faceting on the model surface because voxels do not have surface normals which allow the viewport smoothing you see in Surface mode and all 3d applications.
Voxels are just volumetric cubes or pixels in 3d space so we need to subdivide the geometry.

If you want to do hard surface modeling in 3DCoat I’d highly recommend checking out this awesome series of tutorials by Anton Tenitsky.

Clay Engine


Clay Engine: A new voxel brush engine introduces, creating changes similar to the surface brush engine.
The Voxel brush engine got the option “Smooth brush mode”, which allows the creation of brushes similar to the surface brushes, but natively voxel-based. It makes it possible to make more accurate clay, flatten, smudge, and pinch.

Pay attention, Voxel Engine is subject to change, so we can’t guarantee your OLD presets related to the voxel engine will be preserved. Anyway, it is faster, more flexible. And very good point it offers real clay-like brushes for voxels.

New Voxel Brush Engine Part1 This video explores the new Voxel Clay Brush Engine in 3DCoat, which is very similar to the new Brush Engine introduced in 3DCoat 2021, for Surface Mode. It includes a brief explanation of Voxels and Surface mode for the benefit of new users.
New Voxel Brush Engine Part2

Voxel Sculpting Tools


When you’re in the Voxel Room, there are a robust set of tools that you can use for sculpting and performing different operations.
Voxels Tools

Surface Tools on Voxels


Surface Tools

Adjusting tools


Adjusting Tools

Paint tools


This option was added for version 2022+
Allow painting on Voxel or Surface mode using the same tools that you can find switching to Paint Room.

Pose tools


Pose Tools

Intro to 3DCoat 012 – Sculpt Room – Pose Tools: Anton Tenitsky shows us in this video the functions of the Pose group tools in Sculpt Room working in voxel mode.

Objects Tools


Object Tools

Intro to 3DCoat 013 – Sculpt Room – Object Tools by Anton Tenitsky.

Curves Tools


Curves Tools

Commands


Commands

Density and Resolution


Density and Resolution

Tutorials


Preserving Sculpt Layers: This video demonstrates a method artists can use to preserve Sculpt Layers while switching from Surface mode to Voxel mode…which would otherwise nullify the Sculpt Layer information.

Creating Chainmail This video covers the steps to commit the simulated cloth mesh to a voxel layer and then use a stencil to create the Chainmail pattern.

Cap Open Objects with Voxel Primitive

Cleaning Voxel Artifacts: This video demonstrates some tools and techniques for cleaning Voxel artifacts that can appear in rare circumstances due to the nature of Voxels.

Voxel Conversion Dialog Options: This video demonstrates the new options in the Voxel Conversion Dialog (which opens when converting a mesh from Surface Mode to Voxels).
It also explains important considerations for Importing models correctly to avoid faceting or other problems relating to Subdivisions.

Local Symmetry Copying: This video demonstrates a few tools and techniques for copying a local portion of a model across the Symmetry plane rather than the entire side of the model.

Adding Thickness: This video covers adding thickness to a voxel object in 3DCoat, and why it is so important to use. Voxels are volumetric by nature and thus cannot work properly with single-sided and open meshes. Therefore some “thickness” is required to make it work.
It is ideal for applying that thickness in one’s host application before importing, but if that is not feasible, this is the way to add it just before voxelizing the object.

Creating Bevels:

Voxel sculpting primer Old tutorial showing Navigation and Voxel principles.

Voxel sculpting brushes Old video showing The main voxel brushes, Accurate smoothing, Surface tools, and Various tips on brush usage.

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