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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
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    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
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    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
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    • Freeze
    • Hide
    • Bake
    • Curves
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      • Scale of imported curves
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      • Making alpha from current sculpt
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      • Load photoshop .abr brushes
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      • Curves Popup Menu
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Tweak tools

436 views 0

Written by Carlos
September 19, 2022

This category on Paint room has some of the simplest and most powerful tools for creating mesh modifications, model poses, and morph targets.

Sometimes it is necessary to modify models in some more extreme ways without changing the underlying topology.
Poses, extreme body changes, and morphs, to name a few. This is where the Tweak tools comes into play.

You can edit the Paint Model without changing anything about the UVs and not caring about stretching uvs and no baking, just translate some vertices.

Any changes you make here can also be made after the creation of topology, UV maps, and textures.

Ideal for short-term changes without ruining all your work. Even small sculpting jobs can be done in the Tweak Room with brushes and brush options.


The Tweak tools have a fair amount of utility, especially if used in Microvertex Mode, to create Morph targets and Blendshapes.
It has quite a number of tools to move your mesh around with some basic deformers. This allows you to reshape your mesh.
As in other rooms, the upper bar contains the usual brush settings. It is important to note that both the Paint and Tweak tools use imported meshes found in the Paint Objects Panel. If you have any reason you want to delete a mesh from one of these rooms, you can do so by clicking the X for each mesh object in the Paint Objects panel.

Left tool panel


Left tool panel

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