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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
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      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
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      • Sculpt Layer
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      • Sculpt Brush options
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        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
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        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
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          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
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        • Spline Curves
        • Splines model creation
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      • Vector Displacement
      • Live Booleans
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      • Exporting from the Sculpt Room
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      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
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Vector Displacement

676 views 0

Written by Carlos
April 2, 2023

A Vector Displacement contains XYZ 3D Space Coordinates which have positive as well as negative values manipulating vertices. Use the colors red, green and blue for coding, into which direction the vertices of a mesh shall be moved.

Vector Displacement Alphas are a preliminary (early stage) support of VDM alphas in Surface/Extruder tool. 3-channels, 32 bit EXR-s are treated as VDM-s.
Later it will be extended (picking VDM-s from any raw surface, color, making VDM from any model, support VDM-s in voxels and in all brushes).

The process is simple. Create a new folder in Brushes where to load 32bits exr vdm alphas.
Select Surface mode > Extruder tool
Paint or stamp over the mesh.

On Tool Option panel subdivision is helpful to add located detail and avoid to add res+ to whole mesh.

Image

– Video done by user MIKE showing the use:  

Pick & Paste

The Pick & Paste Surface Sculpt Tool, located near the Extrude, allows you to grab a feature from a raw surface, create a Vector Displacement Map (VDM), and use it with Extrude to duplicate the feature.
It doesn’t require a flat or nice surface to grab the element; it automatically unwraps and flattens the edge. You can also export VDMs as EXR files to use in other applications.
Additionally, you can add external VDM alphas (3 channels, 32-bit, EXR/TIFF) into the Alphas panel and use them in the Surface Extrude.

Pick the Vector Displacement Map from the raw surface and drop it into the Alphas panel or duplicate it over the surface.

Press RMB over any VDM alpha to save VD from Alphas panel and flip X/Y components if needed.

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