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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
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      • Exporting from the Painting Room
    • UV
      • UV Top Bar
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      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
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        • Select geometry
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        • Add Geometry in the retopology room
          • Strokes tool in Retopology
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        • Voxel Tools
        • Surface tools on Voxels
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        • Volumetric Painting
        • Voxel Objects Tools
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        • Surface custom tools
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          • Multires commands
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        • Splines model creation
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      • Comparison of different roughness values
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      • Fakebake the lighting -non PBR-
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      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
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      • Reality Capture doesn’t show up ?
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Nurbs

887 views 0

Written by Carlos
July 21, 2023

The Nurbs room is based on the low poly mesh we will create surfaces each face turns into a surface.

On version 2023.25 an above the “Mesh to NURBS” tool from the Modeling room was removed.
Tool “Mesh to NURBS” is now only in the Mesh to NURBS room.

Add Geometry


Select: Selection of object or Point/Edges.
3D Primitives & 2D Primitives: add 2D or 3D primitives to your scene for base blockout.
Select: In this mode you can select individual vertices, edges and faces. Use CTRL to remove elements from selection.
Select an element with LMB, then move (slide) them with RMB. In ‘Face’ mode use INSERT to subdivide faces and DEL to delete.To select a face loop: hold down Shift and double-click on the second face.
In ‘Edge’ mode use INSERT to split edges, BKSP to collapse, DEL to remove edges, L to select edge loops, and R to select edge rings, SHIFT to select/highlight edge rings.
Initiate Gizmo by right-clicking the mouse while holding down the Shift key.
Surface Patch: Selected curves define the Boundary and geometry of Mesh .The grid step frequency is regulated U Spanse.
Mesh to NURBS: Convert Mesh to NURBS Surface using the Catmull-Clark Algorithm, with subsequent export to IGES file.
Pick two Surface to Unify. Press Esc (or right button mouse) to begin new selection. . It is also possible to merge surfaces before export.

IGES export will require a special license after the test period because it is essentially an industrial feature.

Surface: You can edit some parameters of the Surface.
Lofted Surface: To create a Lofted Surface, select more than one Curves.
Filling Surface: To create a Filling Surface, select one, two, three or four boundary Curves.
ReSurfaces: The tool is a bit like Smart Retopo. 1. Draw splines on Sculpt mesh and press ENTER (Apply) to create a loft surface. You can extract the spline from the edge by dbl click near of edges. 2. You can draw simple surface-strip in mode Strip. 3. You must draw the boundary of the surface.
Ruled Surface: To create a Ruled Surface, select one Curve, and define direction and Length.
Surface To Mesh: Pick the surface and get low poly mesh.

Edit Geometry


Merge Surfaces: To merge Surfaces, pick two Surfaces.
Extract Edge: To Extract Edge, pick Edge.
Snap Surfaces: Picked Surfaces snapping to Sculpt Mesh.
Smoothing Two Surfaces: Smooth junction of two picked surfaces.
Symmetry of Surface: Pick a Surface to make Symmetry.

Whole Surface


Export Surface: Export visible Surfaces to file IGES.
Analyze Surfaces: Control of deviation of the surface from the mesh.

Tutorials


Tags:nurbs room

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