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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
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    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

File

1046 views 0

Written by Carlos
September 19, 2022

New: Clear the entire scene.
Open: Open a file
Open Recent: List recent scenes.
Autosave: List recent autosaves files.
Export to: Export mesh and textures to the external application. The application should be run and 3DCoat AppLink activated.
Install: Install external files.

  • Install extension – (file with extension .3dcpack). It may contain textures, Shaders, Alphas, Smart Materials, Stencils, Objects, or any other content provided by the package creator.
  • Install Quixel asset as Smart Material: First, download the asset as ZIP file. 3DC find it automatically when you download them to your windows user download folder.
  • Install Quixel asset as Shader: First, download the asset as ZIP file. 3DC find it automatically when you download them to your windows user download folder.

Create an extension that may contain any kind of data


Create Extension: Create an extension that may contain any kind of data: textures, shaders, stencils, Smart Materials, etc.

This video shows how to install and Create 3DCpack Files

Browse: Search through 3DCoat installation folders.

Import Textures > migrate manually


3DCoat 2024 has a completely new folders structure. Really streamlined and logical as it was proposed.
Almost all now is split between two folders – data and UserPrefs.

  1. As it is logical, UserPrefs is user-created content.
  2. Data is sort of temporary stuff.

The folder in documents changed, now it is Docs/3DCoat/. Even if the folders structure is changed it is compatible with the previous one.
As soon as 3DCoat detects some files copied to the new location in Documents from the old one, it will convert the files to the new structure.
Also, if you install 3dcpack it will be installed correctly (except for presets that use old tools that are not present in the toolset).

So, to migrate from an earlier version you may copy folders from the old version to Docs/3DCoat or create 3dcpack in the old version and install it using UI.

Save: Save Scene File.
Save As: Save the current scene with a new file name (CTRL+SHIFT+S).
Save Incrementally: Save the current file incrementally with a new name – file_001.3b, file_002.3b, and so on.
This allows you to save a history of your work, but don’t forget to delete files you no longer need because they take up disk space.

File Menu > Import


When import additional objects into the scene don’t import objects with very different scales.

Import


Model for Per Pixel Painting: Import model to paint directly over pixels in UV-set. This approach will give a better quality of painting over texture because of painting will be performed directly over pixels on UV-set.
Import for Sculpt/Vertex Painting/Reference: Import model for vertex painting. If the model has texture it will be converted to vertex color. Also, it is a good method to import huge reference objects.
Import Image as Mesh: There, you may create a mesh from the set of images – color, bump, Smart Material. Mesh will be ready for vertex painting.
Import for AUTOPO: Import model for processing by the AUTOPO algorithm. The model will be converted to voxels and slightly smoothed before AUTOPO is executed. Small details might be lost. Also the mesh will be automatically closed if it has holes, so don’t try to import objects that are essentially skins and can’t be properly closed.

Import Multiple Objects (available on Sculpt Room): This command allows you to select multiple objects and choose what to do with them – import each object to the new layer, summarize into a current layer or subtract all from the current.

Model for Microvertex Painting: Import a model from OBJ, LWO, or FBX format.
Model for PTEX: Import Model for PTEX.

Import Retopo Mesh: Import an external mesh to be used as a retopologization mesh. It is not a reference mesh, so it should be low poly!
Reference Mesh: Import the mesh to use as a reference for the retopology tool. This mesh can be additionally deformed using the tools in Tweak room.

Image Plane: Image Plane.
Import Curve as Mesh:
Import DICOM Slices:
SL Objects (available on Sculpt Room):
Import Mesh for Voxelization: Import polygonal mesh to be voxelized in Sculpt room. Mesh should be closed. If it is not closed you should import it with the thickness or make it closed.
Import Raw Voxel Data (available on Sculpt Room): Import raw voxels as a set of values inside 3D-grid.

Import Vertex Position: You may import positions of vertices from external mesh. You may import the entire scene or just some of the objects. This procedure compares objects by names and replaces the positions of objects with the same names.
Import to Replace Geometry Only: Replace geometry in scene-keeping textures and layers structure. The new model should have a similar UV configuration.
Import and Lock Normals: When you import mesh for the per-pixel painting, you may lock normals for the best compatibility with the normal map baked for this set of normals.
But if you have not locked normals during the initial stage you may import and lock them later using this command.

You can also drag and drop any file type into the viewport to popup the import command

drag & drop

Export (available on Paint Room)


Export Objects and Textures: Export the current painted objects with textures.

Exit: Exit the software

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