3DCoat is full of deep functionality. Having a large selection of tools, commands, functions and workflows, 3DCoat is structured into clearly defined “Workspaces” which house all of the appropriate functions for any given stage of model development.

Think of each room as a thoroughly connected “mini-application”. This structure helps you concentrate on one set of operations at a time - making all of your working time the most productive it can be.

. Paint Tab
Like a 3D version of Photoshop, 3DCoat’s Paint Room makes creating detailed textures for your models.

. Tweak Tab
This Room possesses some of the most simple and powerful tools for creating mesh modifications, model poses, and morph targets.

. Retopology Tab
All Topology creation and modification tools and functions can be found in this Room.

. UV Tab
After “Baking” your mesh into the Paint Room, the UV Room provides the precise set of tools that enable you to produce a “balanced” UV Map.

. Sculpt Tab
The Sculpt workspace contains a set of tools and functions that allow you to construct the most detailed and elaborate organic and mechanical models that one could conceive.

. Render Tab
This Room allows you to test your model and its textures in an environment much closer to a 3rd party rendering environment and to create animated “Turntables” and “Fly-throughs” of your model and scene.

. Curves
Currently in Beta stage.

Intro to 3D Coat

3D Coat Overview

Common Workflows: This video series covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

Technical Information

3DCoat Installation Options: This video covers the installation of subsequent new builds of 3D Coat 4.7 or newer, either as a separate directory or to over-write the previous one.

Understanding 3DCoat Mesh Types: This video begins the explanation of the different Mesh Objects in 3DCoat and why it's important to know the differences between them.

How to

  • general.txt
  • Last modified: 2019/10/16 13:35
  • by carlosan