View each Room or Workspaces as a “mini-application” connected through and through. The structure helps you to concentrate on one operation at a time and make your entire working time as productive as possible.
Paint Room
3DCoat`s Painting Room allows you to quickly create detailed textures for your models. All tools should be familiar if you are familiar with Photoshop tools.
Brush Components
The Brush in 3DCoat consists of many components combined to make one tool. These parameters are sprinkled in a handful of places, which are discussed in more detail below.
Brush Components
The parameters for Brushes consist of these panels and various functions:
- Brushes
- Stroke Mode
- Brush Options panel
- Tool Parameters Top Bar
- Height/Color Limiter (Conditions)
- Strips
- Stencils
- Smart Materials
Paint Tool Parameters Top Bar
UV
UV Room work as Paint Room extension. Paint Room <-> UV Room are synchronized automatically.
Retopo room and UV room are pre process and post process of UV creation/editing.
Retopo/Modeling
Retopology is the process of simplifying the topology of a mesh to make it cleaner and easier to work with creating a new optimized mesh.
Retopo room and modeling room have difference task and have difference tools.
– The Retopo room is designed to create a low poly mesh based on a sculpt mesh.
– The modeling room was created later and intended for modeling a low poly mesh without a sculpt mesh.
Retopo Menu
Retopo Tool Top Bar Options
Sculpt
3D sculpting is great for quickly establishing the overall forms and shapes of a model and provides a more intuitive, artistic approach similar to traditional sculpting.
It allows for faster results when modeling organic forms.
Render
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer.