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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
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      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
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      • Importing Into the UV Room
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    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
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      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
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    • Scripting
    • Core API
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  • Free 3DCoatPrint

Select geometry

523 views 0

Written by Carlos
October 13, 2022

Vertices

  1. Expand: Expand the area of selected elements.
  2. Contract: Contract the area of selected elements.
  3. Transform: Transform selected faces/vertices. If nothing is selected entire mesh will be transformed.
  4. Connect: Connect selected vertices.
  5. Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. If you are in “Select” tool in vertex mode, then only selected vertices will be affected.
  6. Scale: Scale selected or entire mesh. Each connective cluster will be transformed separately.
  7. Store Sel.:
  8. Load Sel.:
  9. Clear Sel.::

Edges

  1. Expand: Expand the area of selected elements.
  2. Contract: Contract the area of selected elements.
  3. Transform: Transform selected faces/vertices. If nothing is selected entire mesh will be transformed.
  4. Free Extrude: Extrude in any direction. Pay attention that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
  5. Cut Edges: Cut edges on equal chunks. Type amount of divisions of each edge.
  1. Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. If you are in “Select” tool in vertex mode, then only selected vertices will be affected.
  2. Scale:
  3. Relax: Relax the entire retopo mesh or subset. If you are in “Select” tool in vertex mode then only selected vertices will be affected.
  4. Rotate CW: This will rotate the selected edges clock-wise.
  5. Rotate CCW: This will rotate the selected edges counter clock-wise.
  6. Extrude: Extrude selected edges.
  7. Split: Select several edges, chen click Split. Move mouse over edges to specify split position, then click to split. You may use the INSERT key to trigger this tool and split selected edges.
  8. Collapse: Use BKSP to collapse selected edges.
  9. Delete: Use the DELETE key to delete selected edges.
  10. Edge Loop: Press L to select an edge loop. Select two edges on one edge loop to limit the effect.
  11. Edge Ring: Press R to select an edge ring. Select two edges on one edge ring to limit the effect.
  12. Sel.Sharp: Select sharp edges. Select Edge by Options:
    1. Select Edges marked as sharp
    2. Crease Angle: Angle between faces.
    3. Only Current Group
    4. Only Current UV-set
  1. Bevel: Bevel selected edges.
  2. Set Seams: Mark selected edges as seams (in UV Preview Window).
  3. Mark as Sharp: Mark selected edges as sharp. Normals will be split along that edges.
  4. Clear Sharp: Clear sharp edges. Normals will not be split.
  5. Store Sel.:
  6. Load Sel.:
  7. Clear Sel:
  8. Bridge: By selecting two edges you can create a face.

Faces

  1. Expand: Expand the area of selected elements.
  2. Contract: Contract the area of selected elements.
  3. Transform: Transform selected faces/vertices. If nothing is selected entire mesh will be transformed.
  4. Normal Extrude: Extrude along Normals.
  5. Extrude Faces: This video demonstrates the usage of the Extrude Faces & Extrude Vertices Tools.
  6. Extrude Verts: This video demonstrates the usage of the Extrude Faces & Extrude Vertices Tools.
  7. Intrude: This video demonstrates the usage of the Intrude tool in 3DCoat; which is much like the Shell tool with a small difference.
  8. Shell: This video demonstrates the ability to create thickness (double-sided) from a single-sided mesh, using the Shell tool.
  9. Free Extrude: Extrude in any direction. Pay attention that new vertices will not be snapped automatically, but they will snap in further operations if you don’t turn off Auto snap.
  10. Snap: Snap retopo mesh vertices to the surface. It helps if you have changed the object’s state in the scene and want to re-snap retopo mesh. If you are in “Select” tool in vertex mode, then only selected vertices will be affected.
  11. Scale: Scale selected Islands or entire mesh. Each connective cluster will be transformed separately.
    1. Scaling Percentaje:
    2. Scale Uniform:
    3. Axial Scaling:
    4. Radial Scaling:
  12. Relax: Relax the entire retopo mesh or subset. If you are in “Select” tool in vertex mode then only selected vertices will be affected.
  13. Delete: Use the DELETE key to delete selected faces.
  14. Clone: Clone selected faces. Transform new mesh piece and press ENTER.
  15. Separate: Clone selected faces to the new group. Boundaries of separated faces cluster will be split from neighbor faces so that you may transform the cluster independently.
  16. Subdivide: Use the INSERT key to subdivide selected faces.
  17. Hide: Hide selected faces.
  18. Flip Faces: Flip selected faces normals. Be careful! Flipping face adjacent to other face may lead to non-manifold surface and elimination of the face.
  19. Invert Hidden: Invert hide state of all faces.
  20. Unhide: Unhide all faces.
  21. Inset: Add polygons to Selected polygons.
  22. Clear SelClear Sel: Clear selected faces.
  23. Bridge: By selecting two edges you can create a face.

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