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      • Import to Sculpt Room
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    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint
Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
        • Exporting from the Tweak Room
      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Tree
      • Sculpt Layer
      • Brush engine
      • Sculpt Brush options
      • Right mouse button menu
      • Geometry menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
          • Sculpt Primitives & Import Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Tabbed and Popup Panels

533 views 0

Written by Carlos
September 19, 2022

Like many other applications, 3DCoat allows you to customize your workspace to suit your needs.
You can hide or show Panels, move tabbed popup windows panels around and even dock/undock them, or turn them into floating windows.

If you don’t need or want to see a particular window, simply close it. You can always bring it back into the interface through the Window menu at any time.

Use this menu to choose which function Panels you want to be displayed in the overall interface scheme.

These Panels can float freely or be docked into any portion of the interface simply by dragging the Title Bar and dropping the Panel after you see the highlighted preview of its new position.

Any panel arrangement can be saved and reloaded with the command Store/Restore This Page Layout: Store/Restore only this page layout to file.

Brush Options: The Brush Options panel contains most of the brush-related functions.
Brushes: The Alpha controls the shape of the brush. Alpha is a grayscale intensity map.

3DCoat’s Brushes can be given a “profile” by means of the Brush Alpha Panel.
These are default or custom-made images which affect both the depth of the Brush application and the shape of the “bristles” as well.
Brush Alphas can also be constructed from 3D .obj files, extracting the view-based height map from the model.

Color Channel, Palette, Swatches: Depth, Color, Glossiness Channels

  • Custom Color Palettes: Create your own custom color palettes via the “Windows/Popups/Color Palette” menu. (you can assign a keyboard shortcut for this).
    Right-click on any color to Delete, Insert or Edit any color using the Color Picker.
    New Color Palettes can be created and saved for later access, these are stored in the main 3DCoat folder subfolder.
  • Palettes: Once stored, these palettes will always be available in the list accessible through the “drop-down arrow” menu.

NOTE: To disable the use of Color, as defined by the Color Swatches, Right click on the Color Swatch and an “X” will appear over the Color Swatch, informing you that you are no longer influencing painting with these colors.

How to use the color palette: how to work with the color palette window. By Christoph Werner.


Curves quick menu: [Q] Use the hotkey to activate the curves editor and select the work mode immediately.
Curves Tree: It allows you to use the very powerful curves toolset. The Curves menu will appear with a whole world of powerful functionality of curves.

Depth, Color, and Glossiness Channels:
Environment map: Texture of the environment map that is used to illuminate the scene. Click on the button to open a mini popup and choose a different environment map.
Extensions: In essence, extensions support are simply a plugin written in Python, in the same way we or you can write plugins that will support other engines.
FPS_Monitor:
Glossines Channel: [R]
Joints: opens the the Split & Joints Tool library.
Updated Split&Joints Tool in 3DCoat 2021: This video demonstrates the use of the new Split & Joints tool. It’s primarily a workflow enhancement for those construction/sculpting models to be exported for 3D Printing. Take note that it only operates in Surface (polygons only) mode.
Joints Tool Coming to 3DCoat 2021! Demonstration of Joints in Action.
Joints tool in 3DCoat

Layers & Layer Blending: Display a list of all layers, plus additional options. A layer is not per object base but is a kind of scene layer.
Paint and Sculpt Room Layers: Directly from the view in this panel, you can rename (by double-clicking its name), hide, lock, and delete listed here.
Paint Layers Blending: Show properties of the current layer.

Material History: History of materials used over layer. All materials that were applied to the layer are stored in history together with all settings.

Multi-Resolution: Multiresolution sculpting was introduced. It works with layers, displacement, and PBR. Press Space and look at the bottom line, or use Windows->Popups->Multiresolution.

Painting Objects: show the Paint Objects list in a Layer system. You can rename, hide, lock and delete objects listed here.
Polygroups (Retopo Objects) Retopology Groups Panel, where you can isolate all of the areas and parts of your model that need specific topology and texture.
Poly Models: Add your own model’s library. Kitbashing for Retopo Work: This video demonstrates a few examples of using the Retopo Models Panel in the Retopo room to quickly save, access, and use the mesh presets/primitives for Retopology work.
Presets: Display the tools presets panel.
Primitive History: History Tree of used primitives for fast duplication of models keeping individual settings.
Viewport Projector Tool: Like a projector, you may project any texture through the whole scene. This is just for reference, it does not influence color or material properties.
Proxy Slider: is a very helpful feature. It helps the user step down to lower Subdivision/Resolution levels quickly and make interactive changes with this small new panel.
Quick Panel: Use “~” key to quick-access the semi-transparent panel containing parameters for all three channels in compact form (you can pin it anywhere on your working space). If there is an “X” over the sphere, it will be toggled off.
Sculpt Models:
Sculpt Tree Layers
Shaders
Shapes
Smart Materials: Smart Materials allow you to paint with physically accurate materials, as well as create them. They can be projected upon your mesh with various methods and allow for advanced textures to be painted very quickly.
Splines: Spline library & model specifications.
Start Menu
Stencils Panel: Stencils are used as a way to mask (shield) an area from sculpting and painting for pen depth and transparency.
Strips Panel: Strips allow you to make repeating patterns along your strokes.
Stroke Mode Panel: In the Stroke Mode Panel, you will find various stylus pressure modes, lasso modes, and curve modes. Each of these modes allows you to control your strokes either with pressure, using a curve as a path, lassos, and more. This panel contains some of the most versatile aspects of a brush in 3DCoat.
This video demonstrates the new 3D Spline draw mode and how it differs from its sibling, the Closed Spline draw mode.

Surface Materials: Display the object’s surface materials list. You can rename, hide, lock surface materials, and change texture sizes for export.
Symmetry
Tool Options:
Tools Palette [SPACE]: Use Quick Access Spacebar Menu to Popup the Floating Tool Menu Window.
UV Preview:
VerTexture:
VerTexture Settings:

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