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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
      • Opacity & Transparency
      • Tweak tools
        • Tweak Toolset
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      • Stencil & Material preview panel
      • Exporting from the Painting Room
    • UV
      • UV Top Bar
      • UV Left tool panel
      • UV Preview Panel
      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
    • Retopology
      • Importing into Retopo Room
      • Retopo Mesh Menu
        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
      • Top Bar
        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
      • Poly Groups
    • Sculpt
      • Sculpt Layer
      • Sculpt Tree
      • Sculpt Brush options
      • Brush engine
      • Geometry menu
      • Right mouse button menu
      • Right-Click Menu
      • Shader
      • Voxel mode
        • Pure Voxel Sculpting
        • Density and Resolution
        • Clay Engine
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Voxel Objects Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface Painting
        • Surface Objects Tools
        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Vector Displacement
      • Transform tools
        • Transform
        • Instancer
        • Move
        • Pose
      • Primitives
      • Live Booleans
      • Commands for Sculpt room
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
    • Nodes
      • Sculpt shader Nodes Library
  • Scripting & Core API
    • Scripting
    • Core API
    • Python API
  • Free 3DCoatPrint

Simplest

512 views 0

Written by Carlos
September 19, 2022

This workspace is built based on the need to model the basic shapes using easy tools.
It’s important to focus on the blocking stage of modeling and construct base forms for blocking out the basic shape of bodies, animals, robots, vehicles, etc.
When dealing with the overall shape of what you want to create, complex shapes are always just a combination of simple shapes.
Neil Blevens has a legendary blog post about primary, secondary, and tertiary shapes.

Left tool panel

Objects

Primitives: Use primitives to create the basis for many and varied starting shapes.
Import: This tool lets you import polygonal meshes.
Curves: It lets you place spline points directly into your scene or apply a brush along a curve.
Text: This lets you place text along a spline curve and create text in voxel form.
Logo: The logo tool lets you import any black-and-white picture and convert it to voxels.
Constructor: Simplifies the 3D modeling process for PixelArt using basic geometric shapes as bricks.
Sketch: This tool is a very important addition to the toolset. It lets you create a volume object with 2 or 3 image projections; if you use three images, the voxel object will be more detailed.
Snake: Clicking and dragging with the LMB creates a snake-like shape in your viewport.
Spikes: Functions like the snake tool, except that it tapers on the endpoint, causing a spike-like appearance.
Muscle: Lets you easily sculpt muscle- and tendon-looking shapes.
Cloth: This tool is a cloth simulator that you can use to drape a polygon mesh over another object.

Adjust

Cut Off: Cuts polygonal or spline-shaped sections away from a sculpture through the volume.
Measure: By clicking and dragging with the “LMB,” you can measure from the beginning to the end of your stroke, allowing you to sculpt to scale more.
Pose: This tool is great for quickly changing the rotation, scale, and translation of a selection.
Move: This tool is one of the most powerful and versatile tools in the voxel arsenal. Not only can it “adjust” any shape, large or small, but it also can act as an “Extrusion/Intrusion” tool.
Transform: Rotate, scale, and translate your currently selected Layer. By grabbing one of the gizmos handles, you can constrain to whatever axis you click on.
Warp: It lets you twist and bend the currently selected object Layer in the Voxtree.
Axial: Some applications call this “Radial Symmetry”. Any Voxel Layer can be duplicated and rotated in number and angle from a central axis.
Bas-Relief: This looks at the existing volume of an object and extrudes to create a new volume based on the position of the gizmo.

Commands

Res +: Use this to add voxel resolution only when you have exhausted the ability of the current resolution to add sufficient detail to your sculpture. Increasing the resolution will effectively double the number of voxels the current object layer has.
Resample: This presents you with a dialog that allows you to adjust the resolution of your model “up or down” as you require.
Clear: Will clear all voxel information from the current layer.
Smooth All: Performs step smoothing of everything on the current voxel layer.

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Left tool panel

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